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* Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky2017-12-211-47/+45
* Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky2017-12-191-0/+1
* Fix pixel snap not being used in 3.0Guilherme Silva2017-12-192-1/+3
* Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde2017-12-181-1/+0
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| * Remove debug logs that are of no use to end usersRuslan Mustakov2017-12-181-1/+0
* | Cleanup some #if 0'd codeRémi Verschelde2017-12-173-73/+0
* | Don't glBindTexture() on viewports without effectsHein-Pieter van Braam2017-12-161-1/+1
* | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky2017-12-161-2/+2
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| * Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota2017-12-131-2/+2
* | Move windows networking class to drivers/windows/Fabio Alessandrelli2017-12-156-0/+1094
* | Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli2017-12-152-7/+7
* | Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL2017-12-141-0/+1
* | -Add lightmapperJuan Linietsky2017-12-145-25/+256
* | Merge pull request #14499 from akien-mga/glsl-bone-typeRémi Verschelde2017-12-131-5/+7
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| * Fix usage of signed type in skeleton shaderRémi Verschelde2017-12-101-5/+7
* | Drop unused OS_Unix::has_data and related logicRémi Verschelde2017-12-101-32/+2
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* PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde2017-12-101-1/+0
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-2/+21
* Merge pull request #13341 from scayze/interp_v2Rémi Verschelde2017-12-091-2/+13
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| * Added interpolation modifiers to shaderlangScayze2017-11-271-2/+13
* | Merge pull request #13424 from MillionOstrich/particles-pause-fixRémi Verschelde2017-12-091-1/+1
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| * | Stop particles resetting on pause.MillionOstrich2017-11-301-1/+1
* | | After a lot of trial and error, i think rim lighting implementation is now pe...Juan Linietsky2017-12-081-6/+8
* | | Added small bit of bias depending on lenght for contact shadows, fixes #12726Juan Linietsky2017-12-071-1/+1
* | | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-075-29/+16
* | | Style: Apply clang-format again on all filesRémi Verschelde2017-12-073-3/+3
* | | Fixed rim lighting glitch, closes #13340, closes #13986Juan Linietsky2017-12-061-1/+1
* | | Improve slang, especially in user-visible partsUnknown2017-12-053-6/+6
* | | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-044-8/+50
* | | Disable invariant gl_Position to workaround Mesa bug 100316Rémi Verschelde2017-12-031-1/+3
* | | small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky2017-12-012-19/+17
* | | Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky2017-12-015-6/+35
* | | Fix wasapi going silent when number of channels are not supportedMarcelo Fernandez2017-11-302-37/+49
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* | Changed the dynamic library open function to allow setting the path of the li...Juan Linietsky2017-11-302-2/+2
* | disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
* | use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
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* Merge pull request #13317 from akien-mga/custom_user_dirRémi Verschelde2017-11-261-5/+9
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| * Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde2017-11-261-5/+9
* | Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde2017-11-261-5/+0
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| * | Fixed invalid transform when skip_vertex_transform usedChaosus2017-11-261-5/+0
* | | Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky2017-11-261-1/+2
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| * | | Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz2017-11-251-1/+2
* | | | Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky2017-11-261-6/+2
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| * | | | Fix particle preprocessing. Fixes #12460.Eric Wiltfang2017-11-251-6/+2
* | | | | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-262-3/+6
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| * | | | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-252-3/+6
* | | | | Fix shader compilation fail on Androidvolzhs2017-11-271-2/+2
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* | | | -Fixed height fog (was broken)Juan Linietsky2017-11-251-1/+1
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* | | Fix build on macOS and Android after bc2e8d99Rémi Verschelde2017-11-251-1/+1
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* | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia2017-11-251-1/+1