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* Few small GI Probe fixesJuan Linietsky2017-07-291-3/+7
* Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
* added an optional parameter to OS symbol lookupKarroffel2017-07-272-4/+8
* Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-264-54/+98
* Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
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| * add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
* | Fix switching SRGB extension happen before binding of textureEvgeny Zuev2017-07-241-21/+21
* | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-235-5/+5
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| * | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-226-6/+6
* | | Several changes to better run in mobile.Juan Linietsky2017-07-2213-155/+445
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* / -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-1912-35/+26
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-176-29/+27
* get_executable_path slight change to make it work under OpenBSDDavid Carlier2017-07-161-2/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-154-13/+42
* Fix to make voxel cone tracing work properly againJuan Linietsky2017-07-151-1/+1
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-153-23/+21
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-152-9/+26
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-086-22/+20
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-086-22/+20
* | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-082-16/+29
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-087-6/+84
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* -Added triplanar mapping modesJuan Linietsky2017-07-083-12/+50
* Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky2017-07-052-3/+17
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-055-18/+27
* Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-045-87/+272
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-302-9/+119
* Fixed NinePatches not working on HTML5Robert Hernandez2017-06-281-1/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-2612-62/+182
* Ability to restart particle system with a function callJuan Linietsky2017-06-252-0/+38
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-256-37/+39
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-243-2/+70
* Small fixes required to get platformer to work.Juan Linietsky2017-06-234-3/+43
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-213-62/+112
* 2D GPU Particles working..Juan Linietsky2017-06-215-1/+215
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-182-13/+37
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-174-52/+99
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-172-1/+7
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-173-3/+18
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-172-0/+22
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-163-0/+22
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-168-16/+10
* Cleaned up Screen Space Reflections, closes #8119Juan Linietsky2017-06-163-14/+14
* Fixes to SSR, WIP.Juan Linietsky2017-06-163-52/+15
* Fixed memory leaksMarc Gilleron2017-06-161-0/+1
* fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky2017-06-152-10/+13
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-152-6/+1
* Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-143-0/+8
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| * Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-152-0/+7
| * Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez2017-06-091-0/+1