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* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-085-2/+17
* sorry, leftover bug fixedJuan Linietsky2017-08-081-5/+6
* -Made visual server time affected by global time scale, closes #5583Juan Linietsky2017-08-082-1/+17
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-072-0/+69
* Merge pull request #10055 from henkz1/immediateThomas Herzog2017-08-071-6/+11
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| * Fix rendering of ImmediateGeometry with UVsHenrik Andersson2017-08-031-7/+7
| * Make it possible to render ImmediateGeometryHenrik Andersson2017-08-031-0/+5
* | Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-076-12/+12
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| * | Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-076-12/+12
* | | Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
* | | Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
* | | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-5/+15
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| * | Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-5/+15
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* | RGTC and S3TC are now always enabled on desktop, given the spect dictates the...Juan Linietsky2017-08-061-2/+4
* | Use vertex distance instead of z, fixes #9108Juan Linietsky2017-08-061-1/+1
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* remove meaningless print line from editor consoleIndah Sylvia2017-08-021-1/+0
* Few small GI Probe fixesJuan Linietsky2017-07-291-3/+7
* Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
* added an optional parameter to OS symbol lookupKarroffel2017-07-272-4/+8
* Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-264-54/+98
* Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
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| * add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
* | Fix switching SRGB extension happen before binding of textureEvgeny Zuev2017-07-241-21/+21
* | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-235-5/+5
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| * | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-226-6/+6
* | | Several changes to better run in mobile.Juan Linietsky2017-07-2213-155/+445
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* / -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-1912-35/+26
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-176-29/+27
* get_executable_path slight change to make it work under OpenBSDDavid Carlier2017-07-161-2/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-154-13/+42
* Fix to make voxel cone tracing work properly againJuan Linietsky2017-07-151-1/+1
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-153-23/+21
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-152-9/+26
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-086-22/+20
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-086-22/+20
* | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-082-16/+29
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-087-6/+84
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* -Added triplanar mapping modesJuan Linietsky2017-07-083-12/+50
* Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky2017-07-052-3/+17
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-055-18/+27
* Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-045-87/+272
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-302-9/+119
* Fixed NinePatches not working on HTML5Robert Hernandez2017-06-281-1/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-2612-62/+182
* Ability to restart particle system with a function callJuan Linietsky2017-06-252-0/+38
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-256-37/+39
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-243-2/+70
* Small fixes required to get platformer to work.Juan Linietsky2017-06-234-3/+43
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-213-62/+112