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* Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde2017-09-022-0/+16
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| * add shadow_filter variant PCF7letheed2017-09-012-0/+16
* | Fix use of unitialized variablesHein-Pieter van Braam2017-09-023-4/+4
* | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-013-9/+9
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| * | Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-013-9/+9
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* | Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde2017-09-017-37/+75
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| * | Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-017-37/+75
* | | Fix some argument ordering, closes #10010Juan Linietsky2017-09-011-1/+1
* | | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-014-22/+53
* | | Fix files headerPoommetee Ketson2017-09-014-4/+4
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* | Merge pull request #10305 from H4kor/gles3Juan Linietsky2017-08-311-1/+3
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| * | fixed multimesh_instance_get_colorNiko Abeler2017-08-121-1/+3
* | | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde2017-08-312-10/+10
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| * | | Implement texture UV transpose in the gles3 rendererBojidar Marinov2017-08-292-10/+10
* | | | Merge pull request #10624 from letheed/masterRémi Verschelde2017-08-311-3/+0
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| * | | | fix shadow filter pcf5 implemented as pcf7letheed2017-08-251-3/+0
* | | | | Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-302-2/+4
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* | | | Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky2017-08-291-4/+4
* | | | -Fixed screen edge SSAO filter, fixes #9678Juan Linietsky2017-08-292-2/+7
* | | | removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-292-12/+3
* | | | Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde2017-08-293-3/+19
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| * | | | Implement custom thread numbering for POSIXPedro J. Estébanez2017-08-242-2/+16
| * | | | Make OS::delay_usec() more reliable on UNIXPedro J. Estébanez2017-08-241-1/+3
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* | | | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fixRémi Verschelde2017-08-281-54/+19
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| * | | | Fix RtAudio driver buffer_size incorrect calculationMarcelo Fernandez2017-08-271-54/+19
* | | | | Merge pull request #10692 from marcelofg55/wasapi_driverRémi Verschelde2017-08-285-0/+450
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| * | | | | Added new WASAPI driver for WindowsMarcelo Fernandez2017-08-275-0/+450
* | | | | | Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde2017-08-282-2/+2
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| * | | | | | Make build scripts Python3 compatibleMatthias Hoelzl2017-08-272-2/+2
* | | | | | | -Moved script run to editor, removed from projectJuan Linietsky2017-08-271-1/+0
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* / / / / / Dead code tells no talesRémi Verschelde2017-08-2717-17123/+0
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* / / / / Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2775-75/+75
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* | | | Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-4/+1
* | | | -Massive clean up to gizmosJuan Linietsky2017-08-262-46/+0
* | | | Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky2017-08-252-1/+11
* | | | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
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* | | fix ssao issue with intel hd**** hardwaresGilles Roudiere2017-08-231-2/+3
* | | Fade last cascade in directional shadow, closes #9779Juan Linietsky2017-08-221-1/+4
* | | Invalid materials or shaders will now interrupt the next chain in materials, ...Juan Linietsky2017-08-221-1/+1
* | | Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde2017-08-221-1/+1
* | | Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-214-71/+89
* | | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-221-1/+0
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| * | | Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
* | | | Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde2017-08-212-2/+2
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| * | | | Added support for SVGDaniel J. Ramirez2017-08-202-2/+2
* | | | | Revert "Reworked change_dir to support symlinks"Juan Linietsky2017-08-211-23/+22
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* | | | Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky2017-08-201-0/+10
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* | | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
* | | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-194-8/+46
* | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-0/+7