| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | 2017-08-31 | 2 | -10/+10 |
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| | * | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | 2017-08-29 | 2 | -10/+10 |
| * | | Merge pull request #10624 from letheed/master | Rémi Verschelde | 2017-08-31 | 1 | -3/+0 |
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| | * | | fix shadow filter pcf5 implemented as pcf7 | letheed | 2017-08-25 | 1 | -3/+0 |
| * | | | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 2 | -2/+4 |
| * | | | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | 2017-08-29 | 1 | -4/+4 |
| * | | | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 2 | -2/+7 |
| * | | | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 2 | -12/+3 |
| * | | | Merge pull request #10552 from RandomShaper/improve-posix | Rémi Verschelde | 2017-08-29 | 3 | -3/+19 |
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| | * | | | Implement custom thread numbering for POSIX | Pedro J. Estébanez | 2017-08-24 | 2 | -2/+16 |
| | * | | | Make OS::delay_usec() more reliable on UNIX | Pedro J. Estébanez | 2017-08-24 | 1 | -1/+3 |
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| * | | | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix | Rémi Verschelde | 2017-08-28 | 1 | -54/+19 |
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| | * | | | Fix RtAudio driver buffer_size incorrect calculation | Marcelo Fernandez | 2017-08-27 | 1 | -54/+19 |
| * | | | | Merge pull request #10692 from marcelofg55/wasapi_driver | Rémi Verschelde | 2017-08-28 | 5 | -0/+450 |
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| | * | | | | Added new WASAPI driver for Windows | Marcelo Fernandez | 2017-08-27 | 5 | -0/+450 |
| * | | | | | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | 2017-08-28 | 2 | -2/+2 |
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| | * | | | | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 2 | -2/+2 |
| * | | | | | | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -1/+0 |
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| * / / / / | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 17 | -17123/+0 |
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| * / / / | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 75 | -75/+75 |
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| * | | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+1 |
| * | | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 2 | -46/+0 |
| * | | | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky | 2017-08-25 | 2 | -1/+11 |
| * | | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
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| * | | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | 2017-08-23 | 1 | -2/+3 |
| * | | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | 2017-08-22 | 1 | -1/+4 |
| * | | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky | 2017-08-22 | 1 | -1/+1 |
| * | | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | 2017-08-22 | 1 | -1/+1 |
| * | | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 4 | -71/+89 |
| * | | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 1 | -1/+0 |
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| | * | | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -1/+0 |
| * | | | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 2 | -2/+2 |
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| | * | | | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 2 | -2/+2 |
| * | | | | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | 2017-08-21 | 1 | -23/+22 |
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| * | | | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | 2017-08-20 | 1 | -0/+10 |
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| * | | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 |
| * | | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 4 | -8/+46 |
| * | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -0/+7 |
| * | | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | 2017-08-18 | 6 | -19/+19 |
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| | * | | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 6 | -19/+19 |
| * | | | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+1 |
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| * | | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | 2017-08-17 | 1 | -22/+23 |
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| | * | Reworked change_dir to support symlinks | Fabian Mathews | 2017-04-06 | 1 | -22/+23 |
| * | | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 2017-08-16 | 1 | -0/+4 |
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 15 | -103/+103 |
| * | | Merge pull request #10343 from Faless/html5_fixes_2 | Rémi Verschelde | 2017-08-16 | 1 | -0/+4 |
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| | * | | Use precision for samples only when #version 300 es | Fabio Alessandrelli | 2017-08-16 | 1 | -0/+4 |
| * | | | Use const reference where favorable | Wilson E. Alvarez | 2017-08-14 | 4 | -4/+4 |
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| * | | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | 2017-08-11 | 4 | -2/+12 |
| * | | Explicitily unsed AI_NUMERICHOST flag to fix HTML5 | Fabio Alessandrelli | 2017-08-11 | 1 | -0/+1 |