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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
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Author
Age
Files
Lines
*
png: Do not output warnings as errors
Rémi Verschelde
2016-06-25
1
-1
/
+1
*
properly initialize loops to 0 in eventplayer
Juan Linietsky
2016-06-25
1
-1
/
+1
*
fix loop counter for eventstream, closes #4493
Juan Linietsky
2016-06-25
1
-4
/
+6
*
libtheora: New version 1.1.1
J08nY
2016-06-25
3
-32
/
+17
*
libvorbis: New version 1.3.5
J08nY
2016-06-25
35
-3549
/
+2081
*
libogg: New version 1.3.2
J08nY
2016-06-25
4
-134
/
+388
*
RtAudio: proper under/overflow warning
J08nY
2016-06-25
1
-2
/
+8
*
GLEW: Update to upstream version 1.13.0 (pristine)
Rémi Verschelde
2016-06-25
4
-2830
/
+11149
*
GLEW: Define static + enabled and includes via SCons
Rémi Verschelde
2016-06-25
5
-15
/
+12
*
Haiku: Do not define GLEW_ENABLED to undefine it later
Rémi Verschelde
2016-06-25
1
-4
/
+0
*
Add missing license information (ogg/vorbis/opus)
Roberto
2016-06-25
3
-0
/
+84
*
Add missing license information (Theora)
Roberto
2016-06-25
2
-0
/
+46
*
Add missing license information (WebP)
Roberto
2016-06-25
3
-0
/
+79
*
change invalid characters when get user data dir on Windows & Unix
volzhs
2016-06-25
1
-1
/
+1
*
Fix Theora video playback without a Vorbis stream
Błażej Szczygieł
2016-06-17
1
-1
/
+1
*
Update to libpng 1.5.27
Rémi Verschelde
2016-06-04
5
-49
/
+66
*
SCons: using 1 env for all drivers
Ariel Manzur
2016-06-04
4
-30
/
+31
*
Remove nocpuid.c from builtin OpenSSL
eska
2016-05-12
2
-8
/
+0
*
Windows: Fix GCC/Clang argument being passed to MSVC
Rémi Verschelde
2016-05-12
1
-3
/
+5
*
Add ignore error flag to OpenSSL driver
George Marques
2016-05-12
1
-0
/
+1
*
cloning env for builtin_openssl _and_ openssl :)
Ariel Manzur
2016-05-12
3
-17
/
+24
*
clonning env for builtin ssl
Ariel Manzur
2016-05-12
1
-646
/
+653
*
Fix build for Windows 64-bits with GCC
George Marques
2016-05-06
1
-0
/
+4
*
Fix windows 64-bits build.
George Marques
2016-05-06
1
-2
/
+1
*
Update OpenSSL to 1.0.2h
mrezai
2016-05-06
35
-153
/
+365
*
missing default value
Juan Linietsky
2016-05-05
1
-1
/
+1
*
fix to avoid video texture scaling
Juan Linietsky
2016-05-05
1
-1
/
+1
*
ability to shrink all images x2 on load
Juan Linietsky
2016-05-05
2
-1
/
+22
*
Fixed zero-length arrays in nrex. Fixes #4346
Zher Huei Lee
2016-04-27
1
-4
/
+10
*
Update OpenSSL to version 1.0.2g
mrezai
2016-04-27
447
-113853
/
+32779
*
Update OpenSSL to version 1.0.1s
mrezai
2016-04-27
914
-209156
/
+215797
*
Updated nrex to v0.2
Zher Huei Lee
2016-04-27
3
-43
/
+113
*
Revert "free Material 'shadow_material_double_sided' on ::finish()"
Rémi Verschelde
2016-04-06
1
-1
/
+0
*
free Material 'shadow_material_double_sided' on ::finish()
MSC
2016-04-06
1
-0
/
+1
*
This will disable png arm neon optimizing for android template if compile on ...
volzhs
2016-04-02
1
-6
/
+5
*
Added relative paths for DirAccess::remove()
Zher Huei Lee
2016-03-05
2
-4
/
+10
*
Fix allocation bug if compiled with modern clang or gcc
est31
2016-02-27
1
-5
/
+22
*
Forgot to correct the ERR_FAIL_COND_V.
Julian Murgia - StraToN
2016-02-12
1
-1
/
+1
*
Added RegEx::get_capture_start() method
Julian Murgia - StraToN
2016-02-12
2
-0
/
+10
*
Removed PE-bliss, win32 binares so far remain without icon, had many issues w...
Juan Linietsky
2016-02-04
1
-1
/
+0
*
-Correctly flip BG texture if viewport is flipped, fixes #3507
Juan Linietsky
2016-02-02
1
-5
/
+7
*
thread renaming
Ariel Manzur
2016-01-31
2
-14
/
+8
*
total pointers
Ariel Manzur
2016-01-31
1
-1
/
+1
*
checking for file?
Ariel Manzur
2016-01-31
1
-0
/
+3
*
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
Juan Linietsky
2016-01-25
1
-1
/
+1
*
Correct viewport scaling with stretch mode viewport, fixes #1571
Juan Linietsky
2016-01-24
1
-2
/
+13
*
-Fixed video stream theora not finishing when stream finishes, closes #3066
Juan Linietsky
2016-01-23
2
-5
/
+26
*
-Support the TRNS flag on libpng, fixes #3097
Juan Linietsky
2016-01-23
1
-0
/
+7
*
Merge pull request #2180 from sketchyfun/SketchyFun
Rémi Verschelde
2016-01-19
1
-1
/
+7
|
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*
Billboards were being displayed upside down when drawn to a render texture
BenH
2015-06-24
1
-1
/
+7
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