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path: root/drivers/windows/dir_access_windows.cpp
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* Fix Windows file case changingHein-Pieter van Braam2018-02-241-5/+22
| | | | | | | | | | Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909)
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed issue #12019, which prevented the creation of new folders on Windows ↵Falk Moser2017-10-131-1/+1
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* Extract logging logicRuslan Mustakov2017-09-251-1/+1
| | | | | | | | | | | | | | | | | | | Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-88/+72
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-141-2/+2
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques2016-11-031-1/+1
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* Fix drivers coding for WinRTGeorge Marques2016-09-031-25/+0
| | | | | | | - Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues.
* Fix some bugs in diraccess, closes #5288Juan Linietsky2016-06-301-10/+10
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* Fix make_dir for long paths on WindowsGeorge Marques2016-06-181-1/+1
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* -made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky2016-06-181-1/+2
| | | | converted to mb, closes #4617
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-8/+7
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* Somewhat fixed Directory::get_space_left() return values.J08nY2016-06-061-6/+10
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* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-011-2/+5
| | | | Follows similar behaviour to DirAccess::rename()
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.Juan Linietsky2015-05-091-17/+19
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2015-05-041-160/+65
|\ | | | | | | | | Conflicts: drivers/windows/dir_access_windows.cpp
| * -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-160/+64
| | | | | | | | please test anyway..
| * Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* | small unicode fixesJuan Linietsky2015-05-041-2/+2
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* Merge pull request #1512 from the-mech/masterJuan Linietsky2015-03-221-1/+1
|\ | | | | [Fix] make_dir_recursive on Windows
| * [Fix] make_dir_recursive on WindowsRoman Nekrassow2015-03-141-1/+1
| | | | | | function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
* | New option to show/hide hidden filesrollenrolm2015-03-211-0/+9
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* Small batch of fixesJuan Linietsky2014-12-151-2/+5
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* FixesJuan Linietsky2014-10-141-6/+6
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Fix file_existssanikoyes2014-09-191-2/+2
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* Merge pull request #574 from marynate/PR-fix-change-dirJuan Linietsky2014-09-171-14/+20
|\ | | | | Fixed DirAccessWindows::change_dir not working properly;
| * Fixed DirAccessWindows::change_dir not working properly; Minor code ↵marynate2014-07-061-14/+20
| | | | | | | | formating clean up
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-11/+52
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Add DirAccess:dir_exist apimarynate2014-05-251-0/+33
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+399