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* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* Fix android build scriptmasoud bh2015-09-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-032-1/+2
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* fix include paths in webpMarqin2014-09-1423-27/+27
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* Fixed build issue on linux (missing webp include path).rrockru2014-02-144-7/+7
| | | | Tested on ArchLinux.
* Reverted to older version of WebP, newer one crashed on Android.Juan Linietsky2014-02-1092-9993/+5251
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0994-0/+34751