| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Modified webp source codes for godot | volzhs | 2016-07-08 | 38 | -57/+70 |
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| * | Update webp driver to 0.5.1 (upstream) | volzhs | 2016-07-08 | 93 | -2890/+5305 |
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| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 2 | -22/+56 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Add missing license information (WebP) | Roberto | 2016-06-06 | 3 | -0/+79 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 2 | -2/+2 |
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| * | testing patch for aligned reads by webp in javascript | Ariel Manzur | 2015-12-22 | 2 | -0/+16 |
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| * | -Webp include paths are broken, hacked them to work, fixes #2995 | Juan Linietsky | 2015-12-07 | 39 | -57/+57 |
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| * | -Missing files in new webp version | Juan Linietsky | 2015-12-04 | 68 | -0/+22829 |
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| * | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | 2015-12-04 | 80 | -11931/+15393 |
| | | | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | ||||
| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -1/+0 |
| | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | Fix android build script | masoud bh | 2015-09-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/ | ||||
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 2 | -1/+2 |
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| * | fix include paths in webp | Marqin | 2014-09-14 | 23 | -27/+27 |
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| * | Fixed build issue on linux (missing webp include path). | rrockru | 2014-02-14 | 4 | -7/+7 |
| | | | | | Tested on ArchLinux. | ||||
| * | Reverted to older version of WebP, newer one crashed on Android. | Juan Linietsky | 2014-02-10 | 92 | -9993/+5251 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 94 | -0/+34751 |
