| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenBSD does not support binding on both IPv4 and IPv6 using the same socket
(cherry picked from commit 619e7a2c8ba19d0dc45467e29d9d9aa8b3506ac8)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
(cherry picked from commit 88a56ba783d36d52a1023759e69f026b1ae255b4)
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(cherry picked from commit b2839343cab66880f647c77da7b2e1826761776a)
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
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(cherry picked from commit 4d90a4fcd5fcdca42df47062f94a1fa4e5635a94)
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PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
(cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
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(cherry picked from commit eb27e993f0f2fb3de48b7b8aa01c74cc1635a178)
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Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).
(cherry picked from commit 812908e236e83db368dfef49b8badb9a6182e1de)
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The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets
(cherry picked from commit 80e911647c5df21c5b6a06876f1d48e21cd1f5fc)
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(cherry picked from commit 672225b710815865449e7930255468d1c085b137)
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(cherry picked from commit 887a897c02144f2d01896d3112bdae5ce7d6df5c)
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