aboutsummaryrefslogtreecommitdiff
path: root/drivers/speex/audio_stream_speex.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Remove speex support, it is obsoleted by opusRémi Verschelde2016-10-131-581/+0
| | | | | | | | | As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-9/+1
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* fixed uninitialized memory issues in audio codereduz2015-10-081-1/+3
|
* Rewrite of the AudioStream APIJuan Linietsky2015-09-091-86/+88
| | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+4
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* -some changes by okamJuan Linietsky2015-06-301-1/+1
|
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+554