| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | 2016-10-15 | 1 | -849/+0 |
| | | | | | | | | | | | | | Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. | ||||
| * | libpng: New version 1.6.27 | J08nY | 2016-06-22 | 1 | -53/+121 |
| | | | | | | | Warning: libpng 1.6 is strict about iCCp chunks being incorrect, solution is to fix the profile. On *nix ImageMagicks "convert" works on windows optiPNG. | ||||
| * | Update to libpng 1.5.26 | Rémi Verschelde | 2015-12-19 | 1 | -6/+109 |
| | | | | | | Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787 | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+678 |
