aboutsummaryrefslogtreecommitdiff
path: root/drivers/png/image_loader_png.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-2/+2
| | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Added support for SVGDaniel J. Ramirez2017-08-201-1/+1
|
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-0/+1
|
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-1/+1
|
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-20/+22
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-119/+93
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-16/+16
| | | | renamed to PoolVector
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-63/+28
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-63/+28
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-151-0/+1
|/ | | | | | | | | | | | Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
* Fix some comparisons between signed and unsigned integersJohan Manuel2016-08-131-1/+1
|
* png: Do not output warnings as errorsRémi Verschelde2016-06-231-1/+1
|
* libpng: New version 1.6.27J08nY2016-06-221-8/+2
| | | | | | Warning: libpng 1.6 is strict about iCCp chunks being incorrect, solution is to fix the profile. On *nix ImageMagicks "convert" works on windows optiPNG.
* -Support the TRNS flag on libpng, fixes #3097Juan Linietsky2016-01-231-0/+7
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* work in progress, resource previewsJuan Linietsky2015-05-311-4/+18
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Bug FixesJuan Linietsky2014-11-021-0/+3
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+433