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* | Fixed unnecesary structure copying in bugfix.Juan Linietsky2017-10-201-3/+2
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* | Fix depth draw alpha prepass for shadowHiroshi Ogawa2017-10-191-1/+3
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* | Fix directional light specularHiroshi Ogawa2017-10-171-2/+2
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* | Fix render mode specular schlick ggxHiroshi Ogawa2017-10-142-5/+4
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* | Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde2017-10-121-6/+1
|\ \ | |/ |/| Fix viewport vflip
| * Fix viewport vflipHiroshi Ogawa2017-10-121-6/+1
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* | Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-112-27/+64
|\ \ | | | | | | Fix issues when rendering panoramic sky in stereoscopic
| * | Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-102-27/+64
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* | | Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde2017-10-111-18/+59
|\ \ \ | |_|/ |/| | Fix anisotropic GGX D function, and introduce and use anistropic GGX …
| * | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn2017-10-091-18/+59
| | | | | | | | | | | | | | | Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references.
* | | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere2017-10-111-1/+2
|\ \ \ | | | | | | | | Fix front face definition
| * | | Fix front face definitionHiroshi Ogawa2017-10-091-1/+2
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* | | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidationAndreas Haas2017-10-101-0/+2
|\ \ \ | |_|/ |/| | Track LightInstance::shadow_atlases so that it will be freed properly
| * | Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa2017-10-091-0/+2
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* / Fix type error in subsurface scattering shader codeHiroshi Ogawa2017-10-041-13/+12
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* Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky2017-10-031-5/+5
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* Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn2017-10-031-73/+74
| | | | Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
* Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas2017-10-021-1/+7
|\ | | | | Fix clearcoat without Schlick-GGX specular.
| * Fix clearcoat without Schlick-GGX specular.Ferenc Arn2017-09-291-1/+7
| | | | | | | | Fixes #11698.
* | Merge pull request #11774 from ISylvox/fix-msvc-buildLeon Krause2017-10-021-10/+10
|\ \ | | | | | | Fixed MSVC build issue introduced by c864b78
| * | Fixed MSVC build issue introduced by commit ↵Indah Sylvia2017-10-021-10/+10
| | | | | | | | | | | | c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26
* | | missing PI division on vertex shaderJuan Linietsky2017-10-021-1/+2
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* | Slight proposed fixes to PBR.Juan Linietsky2017-10-011-2/+2
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* | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵Juan Linietsky2017-10-012-16/+14
| | | | | | | | multiplied lights by PI internally.
* | Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky2017-10-011-3/+6
| | | | | | | | compatibility.
* | Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky2017-10-011-2/+2
|\ \ | | | | | | Ensure that Lambert is energy conserving.
| * | Ensure that Lambert is energy conserving.Ferenc Arn2017-09-291-2/+2
| |/ | | | | | | Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
* | Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn2017-10-011-1/+1
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* | Fix environmental BRDF.Ferenc Arn2017-09-301-6/+7
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* | near and far are reserved for near and far pointers in MSVRBastiaan Olij2017-09-301-3/+3
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* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky2017-09-294-20/+34
|/ | | | Closes #9186
* Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere2017-09-291-2/+3
|\ | | | | Fix Oren-Nayar diffuse.
| * Fix Oren-Nayar diffuse.Ferenc Arn2017-09-281-2/+3
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* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Fixes to light shaders, should work now..Juan Linietsky2017-09-272-0/+11
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* Avoid pow in Burley diffuse.Ferenc Arn2017-09-261-4/+4
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* Added light affect parameter to baked AOJuan Linietsky2017-09-232-0/+7
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* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-0/+2
| | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-10/+10
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* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-214-0/+5
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* Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-141-1/+1
| | | | implementation
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-11/+11
| | | | [ci skip]
* Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde2017-09-121-1/+20
|\ | | | | Fix draw_rect when width or height < 0
| * Fix draw_rect when width or height < 0. Fixes #10849Chris Serino2017-09-021-1/+20
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* | Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-7/+16
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* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-7/+0
|\ \ | | | | | | Fix unused variable warnings
| * | Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+1
| | | | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Fix various assorted warningsHein-Pieter van Braam2017-09-081-48/+34
|/ / | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* | Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-1/+4
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* | Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-077-892/+945
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