| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | 2017-10-20 | 1 | -3/+2 | |
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| * | | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | 2017-10-19 | 1 | -1/+3 | |
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| * | | Fix directional light specular | Hiroshi Ogawa | 2017-10-17 | 1 | -2/+2 | |
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| * | | Fix render mode specular schlick ggx | Hiroshi Ogawa | 2017-10-14 | 2 | -5/+4 | |
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| * | | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde | 2017-10-12 | 1 | -6/+1 | |
| |\ \ | |/ |/| | Fix viewport vflip | |||||
| | * | Fix viewport vflip | Hiroshi Ogawa | 2017-10-12 | 1 | -6/+1 | |
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| * | | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | 2017-10-11 | 2 | -27/+64 | |
| |\ \ | | | | | | | Fix issues when rendering panoramic sky in stereoscopic | |||||
| | * | | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | 2017-10-10 | 2 | -27/+64 | |
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| * | | | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde | 2017-10-11 | 1 | -18/+59 | |
| |\ \ \ | |_|/ |/| | | Fix anisotropic GGX D function, and introduce and use anistropic GGX … | |||||
| | * | | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn | 2017-10-09 | 1 | -18/+59 | |
| | | | | | | | | | | | | | | | | Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references. | |||||
| * | | | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere | 2017-10-11 | 1 | -1/+2 | |
| |\ \ \ | | | | | | | | | Fix front face definition | |||||
| | * | | | Fix front face definition | Hiroshi Ogawa | 2017-10-09 | 1 | -1/+2 | |
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| * | | | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation | Andreas Haas | 2017-10-10 | 1 | -0/+2 | |
| |\ \ \ | |_|/ |/| | | Track LightInstance::shadow_atlases so that it will be freed properly | |||||
| | * | | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa | 2017-10-09 | 1 | -0/+2 | |
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| * / | Fix type error in subsurface scattering shader code | Hiroshi Ogawa | 2017-10-04 | 1 | -13/+12 | |
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| * | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | 2017-10-03 | 1 | -5/+5 | |
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| * | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | 2017-10-03 | 1 | -73/+74 | |
| | | | | | Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms. | |||||
| * | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | 2017-10-02 | 1 | -1/+7 | |
| |\ | | | | | Fix clearcoat without Schlick-GGX specular. | |||||
| | * | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | 2017-09-29 | 1 | -1/+7 | |
| | | | | | | | | | Fixes #11698. | |||||
| * | | Merge pull request #11774 from ISylvox/fix-msvc-build | Leon Krause | 2017-10-02 | 1 | -10/+10 | |
| |\ \ | | | | | | | Fixed MSVC build issue introduced by c864b78 | |||||
| | * | | Fixed MSVC build issue introduced by commit ↵ | Indah Sylvia | 2017-10-02 | 1 | -10/+10 | |
| | | | | | | | | | | | | | c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26 | |||||
| * | | | missing PI division on vertex shader | Juan Linietsky | 2017-10-02 | 1 | -1/+2 | |
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| * | | Slight proposed fixes to PBR. | Juan Linietsky | 2017-10-01 | 1 | -2/+2 | |
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| * | | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵ | Juan Linietsky | 2017-10-01 | 2 | -16/+14 | |
| | | | | | | | | | multiplied lights by PI internally. | |||||
| * | | Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵ | Juan Linietsky | 2017-10-01 | 1 | -3/+6 | |
| | | | | | | | | | compatibility. | |||||
| * | | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky | 2017-10-01 | 1 | -2/+2 | |
| |\ \ | | | | | | | Ensure that Lambert is energy conserving. | |||||
| | * | | Ensure that Lambert is energy conserving. | Ferenc Arn | 2017-09-29 | 1 | -2/+2 | |
| | |/ | | | | | | | Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops). | |||||
| * | | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn | 2017-10-01 | 1 | -1/+1 | |
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| * | | Fix environmental BRDF. | Ferenc Arn | 2017-09-30 | 1 | -6/+7 | |
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| * | | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij | 2017-09-30 | 1 | -3/+3 | |
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| * | | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | 2017-09-29 | 4 | -20/+34 | |
| |/ | | | | Closes #9186 | |||||
| * | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere | 2017-09-29 | 1 | -2/+3 | |
| |\ | | | | | Fix Oren-Nayar diffuse. | |||||
| | * | Fix Oren-Nayar diffuse. | Ferenc Arn | 2017-09-28 | 1 | -2/+3 | |
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| * | | Fixed typo: 'texure' to 'texture' | Indah Sylvia | 2017-09-29 | 1 | -1/+1 | |
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| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 2 | -0/+11 | |
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| * | Avoid pow in Burley diffuse. | Ferenc Arn | 2017-09-26 | 1 | -4/+4 | |
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| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 2 | -0/+7 | |
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| * | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -0/+2 | |
| | | | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||||
| * | Fixes to rim parameter in shader | Juan Linietsky | 2017-09-23 | 1 | -10/+10 | |
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| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 4 | -0/+5 | |
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| * | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 | |
| | | | | | implementation | |||||
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -11/+11 | |
| | | | | | [ci skip] | |||||
| * | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde | 2017-09-12 | 1 | -1/+20 | |
| |\ | | | | | Fix draw_rect when width or height < 0 | |||||
| | * | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino | 2017-09-02 | 1 | -1/+20 | |
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| * | | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | 2017-09-12 | 1 | -7/+16 | |
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| * | | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 1 | -7/+0 | |
| |\ \ | | | | | | | Fix unused variable warnings | |||||
| | * | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+1 | |
| | | | | | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -48/+34 | |
| |/ / | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||||
| * | | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -1/+4 | |
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| * | | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | 2017-09-07 | 7 | -892/+945 | |
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