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* Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde2017-10-121-6/+1
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| * Fix viewport vflipHiroshi Ogawa2017-10-121-6/+1
* | Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-112-27/+64
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| * | Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-102-27/+64
* | | Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde2017-10-111-18/+59
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| * | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn2017-10-091-18/+59
* | | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere2017-10-111-1/+2
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| * | | Fix front face definitionHiroshi Ogawa2017-10-091-1/+2
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* | | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidationAndreas Haas2017-10-101-0/+2
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| * | Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa2017-10-091-0/+2
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* / Fix type error in subsurface scattering shader codeHiroshi Ogawa2017-10-041-13/+12
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* Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky2017-10-031-5/+5
* Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn2017-10-031-73/+74
* Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas2017-10-021-1/+7
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| * Fix clearcoat without Schlick-GGX specular.Ferenc Arn2017-09-291-1/+7
* | Merge pull request #11774 from ISylvox/fix-msvc-buildLeon Krause2017-10-021-10/+10
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| * | Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia2017-10-021-10/+10
* | | missing PI division on vertex shaderJuan Linietsky2017-10-021-1/+2
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* | Slight proposed fixes to PBR.Juan Linietsky2017-10-011-2/+2
* | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky2017-10-012-16/+14
* | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky2017-10-011-3/+6
* | Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky2017-10-011-2/+2
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| * | Ensure that Lambert is energy conserving.Ferenc Arn2017-09-291-2/+2
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* | Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn2017-10-011-1/+1
* | Fix environmental BRDF.Ferenc Arn2017-09-301-6/+7
* | near and far are reserved for near and far pointers in MSVRBastiaan Olij2017-09-301-3/+3
* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-294-20/+34
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* Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere2017-09-291-2/+3
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| * Fix Oren-Nayar diffuse.Ferenc Arn2017-09-281-2/+3
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Fixes to light shaders, should work now..Juan Linietsky2017-09-272-0/+11
* Avoid pow in Burley diffuse.Ferenc Arn2017-09-261-4/+4
* Added light affect parameter to baked AOJuan Linietsky2017-09-232-0/+7
* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-0/+2
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-10/+10
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-214-0/+5
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-11/+11
* Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde2017-09-121-1/+20
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| * Fix draw_rect when width or height < 0. Fixes #10849Chris Serino2017-09-021-1/+20
* | Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-7/+16
* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-7/+0
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| * | Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+1
* | | Fix various assorted warningsHein-Pieter van Braam2017-09-081-48/+34
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* | Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-1/+4
* | Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-077-892/+945
* | Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-074-885/+913
* | Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky2017-09-061-0/+2
* | -Fix folow surface in subsurface scattering, closes #10696Juan Linietsky2017-09-061-56/+57
* | Fix frame selection in 2D particles, closes #10668Juan Linietsky2017-09-061-1/+1