| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -1/+1 |
| | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | ||||
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -19/+19 |
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| * | begin work on new particle system | reduz | 2016-12-30 | 1 | -0/+1 |
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| * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -0/+2 |
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| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+3 |
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| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -0/+2 |
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| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -0/+3 |
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| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -0/+1 |
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| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -0/+1 |
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| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -0/+1 |
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| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 |
| | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | ||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+7 |
| -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||||
