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* Make build scripts Python3 compatibleMatthias Hoelzl2017-08-271-1/+1
| | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-19/+19
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* begin work on new particle systemreduz2016-12-301-0/+1
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* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-0/+2
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* Support for SSAOJuan Linietsky2016-12-041-0/+3
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* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-0/+2
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* Screen space reflection effectJuan Linietsky2016-11-291-0/+3
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* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-0/+1
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* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+1
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* More scene work, can display a skyboxJuan Linietsky2016-10-211-0/+1
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* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
| | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+7
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working