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path: root/drivers/gles3/shader_gles3.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-336/+286
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-2/+2
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky2017-01-061-4/+4
| | | | | | aligned to 16 -Changed Vector<> template to fit this.
* Screen space reflection effectJuan Linietsky2016-11-291-2/+2
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* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-1/+22
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* WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-2/+1
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* Changed to proper GLSL versionJuan Linietsky2016-11-221-2/+2
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* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-2/+4
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* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-0/+9
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* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-0/+1
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* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-3/+9
| | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
* 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-101-18/+65
| | | | general
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+754
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working