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path: root/drivers/gles3/shader_compiler_gles3.cpp
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-320/+291
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
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* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* WIP particle systemJuan Linietsky2017-01-011-1/+18
| | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
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* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-2/+9
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* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-5/+46
| | | | a lot more complete and usable now.
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+14
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* -Many many fixesJuan Linietsky2016-10-291-15/+73
| | | | -Gizmos work again
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-4/+77
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* 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-101-0/+528
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