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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
Commit message (Expand)AuthorAgeFilesLines
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Do not enable light if atlas size is 0, closes #9335Juan Linietsky2017-11-131-2/+2
* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-2/+2
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-301-2/+4
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-261-2/+4
* | Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-7/+19
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* Fix directional light specularHiroshi Ogawa2017-10-171-2/+2
* Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-111-26/+41
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| * Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-101-26/+41
* | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere2017-10-111-1/+2
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| * | Fix front face definitionHiroshi Ogawa2017-10-091-1/+2
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* / Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa2017-10-091-0/+2
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* Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia2017-10-021-10/+10
* Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky2017-10-011-9/+10
* near and far are reserved for near and far pointers in MSVRBastiaan Olij2017-09-301-3/+3
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-9/+21
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+1
* Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-1/+4
* Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-071-1/+9
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-2/+2
* Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky2017-09-061-0/+2
* Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde2017-09-051-8/+5
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| * Fix unshaded materials renderEvgeny Zuev2017-09-051-8/+5
* | Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+5
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* Fix opaque pre pass, closes #10472Juan Linietsky2017-09-041-37/+31
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-6/+6
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| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-6/+6
* | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-6/+8
* | Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-2/+3
* -Fixed screen edge SSAO filter, fixes #9678Juan Linietsky2017-08-291-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky2017-08-251-1/+1
* Invalid materials or shaders will now interrupt the next chain in materials, ...Juan Linietsky2017-08-221-1/+1
* Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-211-3/+9
* Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky2017-08-201-0/+10
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-6/+32
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-6/+6
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-14/+14
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-2/+2
* Fix rendering of ImmediateGeometry with UVsHenrik Andersson2017-08-031-7/+7
* Make it possible to render ImmediateGeometryHenrik Andersson2017-08-031-0/+5
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-261-1/+10
* Fix switching SRGB extension happen before binding of textureEvgeny Zuev2017-07-241-21/+21
* Several changes to better run in mobile.Juan Linietsky2017-07-221-43/+74
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-10/+8
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-16/+16
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-2/+5
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-5/+5