| Commit message (Expand) | Author | Age | Files | Lines |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -3/+3 |
| * | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky | 2017-11-13 | 1 | -2/+2 |
| * | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | 2017-11-09 | 1 | -2/+2 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -2/+4 |
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| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -2/+4 |
| * | | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -7/+19 |
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| * | Fix directional light specular | Hiroshi Ogawa | 2017-10-17 | 1 | -2/+2 |
| * | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | 2017-10-11 | 1 | -26/+41 |
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| | * | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | 2017-10-10 | 1 | -26/+41 |
| * | | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere | 2017-10-11 | 1 | -1/+2 |
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| | * | | Fix front face definition | Hiroshi Ogawa | 2017-10-09 | 1 | -1/+2 |
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| * / | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa | 2017-10-09 | 1 | -0/+2 |
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| * | Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb... | Indah Sylvia | 2017-10-02 | 1 | -10/+10 |
| * | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ... | Juan Linietsky | 2017-10-01 | 1 | -9/+10 |
| * | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij | 2017-09-30 | 1 | -3/+3 |
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -9/+21 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+1 |
| * | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -1/+4 |
| * | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | 2017-09-07 | 1 | -1/+9 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -2/+2 |
| * | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky | 2017-09-06 | 1 | -0/+2 |
| * | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde | 2017-09-05 | 1 | -8/+5 |
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| | * | Fix unshaded materials render | Evgeny Zuev | 2017-09-05 | 1 | -8/+5 |
| * | | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+5 |
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| * | Fix opaque pre pass, closes #10472 | Juan Linietsky | 2017-09-04 | 1 | -37/+31 |
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -6/+6 |
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| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -6/+6 |
| * | | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -6/+8 |
| * | | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -2/+3 |
| * | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 1 | -0/+2 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky | 2017-08-25 | 1 | -1/+1 |
| * | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky | 2017-08-22 | 1 | -1/+1 |
| * | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 1 | -3/+9 |
| * | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | 2017-08-20 | 1 | -0/+10 |
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -6/+32 |
| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -6/+6 |
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -14/+14 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -2/+2 |
| * | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson | 2017-08-03 | 1 | -7/+7 |
| * | Make it possible to render ImmediateGeometry | Henrik Andersson | 2017-08-03 | 1 | -0/+5 |
| * | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | 2017-07-26 | 1 | -1/+10 |
| * | Fix switching SRGB extension happen before binding of texture | Evgeny Zuev | 2017-07-24 | 1 | -21/+21 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -43/+74 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -10/+8 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -16/+16 |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -2/+5 |
| * | -Fix for multiple reflection probes causing issues. | Juan Linietsky | 2017-07-15 | 1 | -5/+5 |