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path: root/drivers/gles3/rasterizer_scene_gles3.cpp (follow)
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* Fixed generating radiance texture when using viewport texture for skyBastiaan Olij2018-05-191-4/+3
* Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky2018-05-071-1/+5
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| * Fix binding of ViewportTexture to SkyShyRed2018-04-121-1/+5
* | Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+1
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* multiply blend mode fix for spatial materialsBen Hickling2018-03-261-2/+2
* Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez2018-03-131-0/+20
* Fix error spam when using PanoramaSky without texturePoommetee Ketson2018-02-221-3/+3
* Merge pull request #15710 from AndreaCatania/p1Rémi Verschelde2018-02-141-28/+39
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| * Fixed sky reflection rendering when transparent BGAndreaCatania2018-01-141-28/+39
* | Remove a few debugging printsHugo Locurcio2018-02-051-2/+0
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* Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky2018-01-061-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky2017-12-261-1/+13
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-6/+0
* Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky2017-12-161-2/+2
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| * Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota2017-12-131-2/+2
* | -Add lightmapperJuan Linietsky2017-12-141-0/+28
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-12/+0
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-7/+4
* small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky2017-12-011-16/+14
* Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky2017-12-011-5/+22
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Do not enable light if atlas size is 0, closes #9335Juan Linietsky2017-11-131-2/+2
* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-2/+2
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-301-2/+4
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-261-2/+4
* | Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-7/+19
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* Fix directional light specularHiroshi Ogawa2017-10-171-2/+2
* Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-111-26/+41
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| * Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-101-26/+41
* | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere2017-10-111-1/+2
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| * | Fix front face definitionHiroshi Ogawa2017-10-091-1/+2
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* / Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa2017-10-091-0/+2
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* Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia2017-10-021-10/+10
* Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky2017-10-011-9/+10
* near and far are reserved for near and far pointers in MSVRBastiaan Olij2017-09-301-3/+3
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-9/+21
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+1
* Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-1/+4
* Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-071-1/+9
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-2/+2
* Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky2017-09-061-0/+2
* Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde2017-09-051-8/+5
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| * Fix unshaded materials renderEvgeny Zuev2017-09-051-8/+5
* | Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+5
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* Fix opaque pre pass, closes #10472Juan Linietsky2017-09-041-37/+31
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-6/+6
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| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-6/+6