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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
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* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
| | | | -fixes to make scenes exported from godot 2.x work
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-2/+1
| | | | Will not yet compile
* Working on compile issues for iOSBastiaanOlij2017-01-161-0/+5
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-151-1/+1
|\ | | | | Matrix32 -> Transform2D
| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-131-1/+1
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* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+4
|/ | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Type renames:Juan Linietsky2017-01-111-9/+9
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Godot works on Windows again..reduz2016-12-211-4/+4
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* Screen space reflection effectJuan Linietsky2016-11-291-1/+1
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* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-59/+75
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* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+4
| | | | a lot more complete and usable now.
* working reflection probes!!Juan Linietsky2016-11-191-4/+0
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* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-2/+0
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* -Many many fixesJuan Linietsky2016-10-291-1/+22
| | | | -Gizmos work again
* More scene work, can display a skyboxJuan Linietsky2016-10-211-1/+0
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* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
| | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
* 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-101-55/+88
| | | | general
* -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-051-8/+10
| | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+1461
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working