| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | -begin of export work, not done yet | Juan Linietsky | 2017-02-15 | 1 | -4/+4 | |
| | | | | | -fixes to make scenes exported from godot 2.x work | |||||
| * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -2/+1 | |
| | | | | | Will not yet compile | |||||
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+5 | |
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| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 | |
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| * | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde | 2017-01-15 | 1 | -1/+1 | |
| |\ | | | | | Matrix32 -> Transform2D | |||||
| | * | Matrix32 -> Transform2D | Daniel J. Ramirez | 2017-01-13 | 1 | -1/+1 | |
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| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -7/+4 | |
| |/ | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -9/+9 | |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -4/+4 | |
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| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -1/+1 | |
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| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -59/+75 | |
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| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+4 | |
| | | | | | a lot more complete and usable now. | |||||
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -4/+0 | |
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| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -2/+0 | |
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| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -1/+22 | |
| | | | | | -Gizmos work again | |||||
| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -1/+0 | |
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| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 | |
| | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||||
| * | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 1 | -55/+88 | |
| | | | | | general | |||||
| * | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 1 | -8/+10 | |
| | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+1461 | |
| -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||||
