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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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gles2
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Author
Age
Files
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New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
1
-0
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+8
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lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
3
-96
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+111
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time was not being set properly with the rest of the uniforms.
Juan Linietsky
2015-03-02
1
-5
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+7
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support for 2D shadow casters
Juan Linietsky
2015-03-02
5
-40
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+806
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changed the blending function when using a transparent render target so that ...
romulox_x
2015-03-01
1
-9
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+54
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changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
1
-1
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+1
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Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
2
-4
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+7
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
1
-52
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+62
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Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-13
1
-3
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+3
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
2
-15
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+55
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
4
-27
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+71
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Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
2
-4
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+7
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
4
-200
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+412
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-resolved shader set parameter bug, closes #1361
Juan Linietsky
2015-02-14
1
-52
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+62
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fixes to skinned buffer
Juan Linietsky
2015-02-10
2
-7
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+16
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ability to customize max render elements
Juan Linietsky
2015-02-09
2
-6
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+29
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Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
Juan Linietsky
2015-02-09
1
-2
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+10
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Fix filter options not works in render target texture
sanikoyes
2015-01-20
1
-2
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+10
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fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-21
2
-8
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+8
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Fixed bug in 3D material
Juan Linietsky
2015-01-20
1
-3
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+6
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Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
1
-4
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+15
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Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
4
-17
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+47
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Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-19
1
-4
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+5
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Add missing shader function: refract
sanikoyes
2015-01-14
1
-0
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+1
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-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
4
-1
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+26
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-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
2
-24
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+21
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-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
5
-6
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+99
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2D shader progress
reduz
2015-01-11
2
-4
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+26
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
5
-5
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+301
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2D Rewrite Step [1]
Juan Linietsky
2015-01-10
2
-0
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+212
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Fixes to GraphEdit:
Juan Linietsky
2015-01-08
1
-0
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+3
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-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-07
2
-30
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+29
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
1
-1
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+3
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-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
1
-1
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+1
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-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
1
-1
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+3
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-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-2
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+1
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-proper minimum size computation for TabContainer
Juan Linietsky
2015-01-02
1
-2
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+5
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Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
Juan Linietsky
2015-01-02
1
-1
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+8
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Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l...
sanikoyes
2014-12-19
1
-1
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+8
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-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
2
-1
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+51
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Small batch of fixes
Juan Linietsky
2014-12-15
1
-1
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+1
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Batch of Bugfixes
Juan Linietsky
2014-12-07
2
-2
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+4
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UDP Fixes
Juan Linietsky
2014-11-13
1
-4
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+17
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3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-0
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+5
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Bug Fixes
Juan Linietsky
2014-11-02
2
-68
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+95
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
3
-20
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+224
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Fixes
Juan Linietsky
2014-10-14
2
-1
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+5
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fix view dependent problem in normal mapping
romulox_x
2014-10-14
1
-1
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+1
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Collada
Juan Linietsky
2014-10-14
4
-1
/
+25
*
Little Bits
Juan Linietsky
2014-10-12
2
-14
/
+173
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