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* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+8
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-093-96/+111
* time was not being set properly with the rest of the uniforms.Juan Linietsky2015-03-021-5/+7
* support for 2D shadow castersJuan Linietsky2015-03-025-40/+806
* changed the blending function when using a transparent render target so that ...romulox_x2015-03-011-9/+54
* changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+1
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-212-4/+7
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-52/+62
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| * | Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson2015-02-131-3/+3
| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-112-15/+55
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| * \ \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-27/+71
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| * | | | Working TileMap tile transpose transform.Carl Olsson2015-02-022-4/+7
* | | | | support for light and normal mapping in 2DJuan Linietsky2015-02-184-200/+412
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* | | | -resolved shader set parameter bug, closes #1361Juan Linietsky2015-02-141-52/+62
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* | | fixes to skinned bufferJuan Linietsky2015-02-102-7/+16
* | | ability to customize max render elementsJuan Linietsky2015-02-092-6/+29
* | | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky2015-02-091-2/+10
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| * | Fix filter options not works in render target texturesanikoyes2015-01-201-2/+10
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* | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-212-8/+8
* | Fixed bug in 3D materialJuan Linietsky2015-01-201-3/+6
* | Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-4/+15
* | Visual Shader Editing for 2DJuan Linietsky2015-01-204-17/+47
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* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-4/+5
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-134-1/+26
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-122-24/+21
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-125-6/+99
* 2D shader progressreduz2015-01-112-4/+26
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-115-5/+301
* 2D Rewrite Step [1]Juan Linietsky2015-01-102-0/+212
* Fixes to GraphEdit:Juan Linietsky2015-01-081-0/+3
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-072-30/+29
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-1/+3
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-1/+1
| * -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-1/+3
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-2/+1
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* -proper minimum size computation for TabContainerJuan Linietsky2015-01-021-2/+5
* Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygonJuan Linietsky2015-01-021-1/+8
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| * Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l...sanikoyes2014-12-191-1/+8
* | -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-212-1/+51
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* Small batch of fixesJuan Linietsky2014-12-151-1/+1
* Batch of BugfixesJuan Linietsky2014-12-072-2/+4
* UDP FixesJuan Linietsky2014-11-131-4/+17
* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+5
* Bug FixesJuan Linietsky2014-11-022-68/+95
* -Much improvement to baked light bakerJuan Linietsky2014-10-273-20/+224
* FixesJuan Linietsky2014-10-142-1/+5
* fix view dependent problem in normal mappingromulox_x2014-10-141-1/+1
* ColladaJuan Linietsky2014-10-144-1/+25
* Little BitsJuan Linietsky2014-10-122-14/+173