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path:
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gles2
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Author
Age
Files
Lines
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GLES2: Check for GPU capabilities to display an error
Rémi Verschelde
2016-07-25
1
-1
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+10
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Removed unused variables (first pass)
Rémi Verschelde
2016-07-07
1
-30
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+4
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Add texture region support for stylebox render
Geequlim
2016-06-05
2
-21
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+26
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Changed import workflow
Juan Linietsky
2016-05-27
2
-4
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+5
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missing default value
Juan Linietsky
2016-05-04
1
-1
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+1
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fix to avoid video texture scaling
Juan Linietsky
2016-05-04
1
-1
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+1
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ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
2
-1
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+22
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free Material 'shadow_material_double_sided' on ::finish()
MSC
2016-04-03
1
-0
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+1
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Merge pull request #3694 from techtonik/patch-1
Rémi Verschelde
2016-03-15
1
-0
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+7
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Show which video driver is used in verbose mode
anatoly techtonik
2016-02-24
1
-0
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+7
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Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-15
2
-1
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+20
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Ability to colourize baked lighting in real time.
Saracen
2016-02-06
2
-1
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+20
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Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-12
1
-4
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+15
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Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Juan Linietsky
2016-03-08
1
-3
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+11
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Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...
Saracen
2016-03-06
1
-3
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+11
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Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
2
-2
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+13
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Fixed hardware-accelerated skinning support.
Saracen
2016-02-24
1
-8
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+14
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-Correctly flip BG texture if viewport is flipped, fixes #3507
Juan Linietsky
2016-02-02
1
-5
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+7
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Correct viewport scaling with stretch mode viewport, fixes #1571
Juan Linietsky
2016-01-24
1
-2
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+13
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Merge pull request #2180 from sketchyfun/SketchyFun
Rémi Verschelde
2016-01-19
1
-1
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+7
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Billboards were being displayed upside down when drawn to a render texture
BenH
2015-06-24
1
-1
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+7
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Allows vec4 shader uniforms to be set by quaternion variant type.
Saracen
2016-01-13
1
-0
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+5
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-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-10
2
-2
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+14
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-Made tile parameter work, fixes #3167
Juan Linietsky
2016-01-10
1
-0
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+14
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make it impossible to shrink framebuffer < 0, fixes #2066
Juan Linietsky
2016-01-02
1
-0
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+2
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Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2016-01-02
1
-1
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+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
8
-8
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+8
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removed some prints
reduz
2015-12-29
1
-2
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+2
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-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
2
-12
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+17
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Merge pull request #2719 from SaracenOne/clipping_fix
Juan Linietsky
2015-12-08
1
-12
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+51
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Extended clipping fix to missing clipping-related features.
Saracen
2015-12-07
1
-8
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+34
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Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...
Saracen
2015-11-19
1
-1
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+1
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Another clipping fix: default back to using window size to calculate clipping...
Saracen
2015-11-02
1
-4
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+17
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Fixed canvas clipping on offscreen viewports.
Saracen
2015-11-02
1
-1
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+1
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-12-02
2
-4
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+20
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Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
5
-164
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+189
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Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
1
-2
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+0
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Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
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+0
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Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
3
-108
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+122
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Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-02
3
-108
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+122
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Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...
Juan Linietsky
2015-11-18
1
-46
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+50
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Disable baked lighting sampling on shadeless materials.
Saracen
2015-11-02
1
-46
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+50
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Merge pull request #2661 from romulox-x/lowMem2D
Juan Linietsky
2015-11-18
2
-5
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+14
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added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...
romulox_x
2015-10-21
2
-5
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+14
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iOS compile fixes.
Aren Villanueva
2015-11-16
2
-3
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+3
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New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-08
3
-0
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+17
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-Ability to debug video memory usage
Juan Linietsky
2015-10-21
2
-0
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+39
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-some fixes to where screen is read from rasterizer
Juan Linietsky
2015-10-19
1
-2
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+10
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-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-13
1
-2
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+2
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removed unnecessary clear, which prevented root viewport from working right w...
romulox_x
2015-10-01
1
-1
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+0
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