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* Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky2018-04-081-3/+3
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| * Fix few bugs in shader definitionsChaosus2018-03-101-3/+3
* | s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-2112-24/+24
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* Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...bruvzg2018-03-051-22/+51
* Merge pull request #17173 from karroffel/gles2-line-rendering-fixRémi Verschelde2018-03-021-1/+3
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| * fix GLES2 line renderingkarroffel2018-03-021-1/+3
* | GLES2 renderer support on macOS.bruvzg2018-03-021-1/+5
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* add GLES 2 renderer for 2Dkarroffel2018-03-0131-0/+12174
* Dead code tells no talesRémi Verschelde2017-08-2715-17109/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-278-8/+8
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-9/+9
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-164-40/+40
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+2
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-083-11/+10
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-11/+8
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-14/+5
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-088-0/+8
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-062-6/+6
* Fix typos in source code using codespellRémi Verschelde2017-03-242-4/+4
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-058-5821/+4979
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-1/+1
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-3/+6
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-162-3/+3
* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-153-14/+14
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| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-133-14/+14
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-145-102/+107
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* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-45/+45
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-024-34/+45
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| * Screen space reflection effectJuan Linietsky2016-11-291-0/+10
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-0/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-033-34/+34
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-018-8/+8
* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-5/+5
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-5/+5
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-172-0/+4
* | drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-152-1/+5
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* Merge pull request #6605 from zaps166/old-gl-ext-funcsRémi Verschelde2016-10-031-1/+39
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| * Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł2016-09-251-1/+39
* | Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2016-10-032-3/+22
* | Merge pull request #6606 from zaps166/don-crash-on-unsupported-glRémi Verschelde2016-10-031-2/+3
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| * | Don't crach when OpenGL version is unsupportedBłażej Szczygieł2016-09-251-2/+3
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* / Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł2016-09-251-0/+4
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* removed redundant assign operation in mesh_add_surface: elem_count is reassig...knd2016-09-211-4/+0