| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky | 2015-05-04 | 1 | -4/+57 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+7 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -0/+8 |
| * | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 1 | -0/+8 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -5/+12 |
| * | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -1/+6 |
| * | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -7/+7 |
| * | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+7 |
| * | Add missing shader function: refract | sanikoyes | 2015-01-14 | 1 | -0/+1 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -1/+1 |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -3/+51 |
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -1/+1 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -0/+40 |
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -0/+3 |
| * | Fixes | Juan Linietsky | 2014-10-14 | 1 | -0/+1 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+9 |
| * | CollisionPolygon (3D) | Juan Linietsky | 2014-09-16 | 1 | -0/+4 |
| * | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -0/+26 |
| * | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -0/+6 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -3/+44 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+7 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+648 |
