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path: root/drivers/gles2/shader_compiler_gles2.cpp
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* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-4/+57
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+8
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+8
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-5/+12
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-1/+6
* fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-7/+7
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+7
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-1/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-3/+51
* 2D shader progressreduz2015-01-111-1/+1
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+40
* Fixes to GraphEdit:Juan Linietsky2015-01-081-0/+3
* FixesJuan Linietsky2014-10-141-0/+1
* ColladaJuan Linietsky2014-10-141-0/+9
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+4
* Little BitsJuan Linietsky2014-08-141-0/+26
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+6
* Misc FixesJuan Linietsky2014-06-271-3/+44
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+7
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+648