| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+3 |
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| | * | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 1 | -0/+3 |
| * | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad... | Juan Linietsky | 2015-11-18 | 1 | -46/+50 |
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| | * | | Disable baked lighting sampling on shadeless materials. | Saracen | 2015-11-02 | 1 | -46/+50 |
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| * / | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x | 2015-10-21 | 1 | -4/+13 |
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| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+34 |
| * | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -2/+10 |
| * | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -2/+2 |
| * | removed unnecessary clear, which prevented root viewport from working right w... | romulox_x | 2015-10-01 | 1 | -1/+0 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+4 |
| * | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 1 | -0/+6 |
| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -6/+18 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+1 |
| * | Update rasterizer_gles2.cpp | Juan Linietsky | 2015-06-12 | 1 | -1/+1 |
| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+8 |
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -2/+4 |
| * | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | 2015-05-01 | 1 | -1/+0 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+2 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+4 |
| * | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | 2015-04-24 | 1 | -1/+1 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+5 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | 2015-04-14 | 1 | -8/+47 |
| * | fixed broken lighting, closes #1671 | Juan Linietsky | 2015-04-12 | 1 | -9/+10 |
| * | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | 2015-04-12 | 1 | -8/+12 |
| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -0/+3 |
| * | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | 2015-04-07 | 1 | -14/+98 |
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| | * | Removing Print statement effects perf. | V.VamsiKrishna | 2015-03-21 | 1 | -1/+1 |
| | * | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | 2015-03-21 | 1 | -14/+98 |
| * | | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -8/+9 |
| * | | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -14/+28 |
| * | | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -5/+70 |
| * | | fixes for light2d in androids that do not support | Juan Linietsky | 2015-03-31 | 1 | -0/+2 |
| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+12 |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -17/+33 |
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -8/+54 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -3/+7 |
| * | time was not being set properly with the rest of the uniforms. | Juan Linietsky | 2015-03-02 | 1 | -5/+7 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -27/+571 |
| * | changed the blending function when using a transparent render target so that ... | romulox_x | 2015-03-01 | 1 | -9/+54 |
| * | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x | 2015-02-21 | 1 | -1/+1 |
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -3/+6 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 1 | -52/+62 |
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| | * | | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson | 2015-02-13 | 1 | -3/+3 |
| | * | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -8/+34 |
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| | * \ \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -20/+52 |
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| | * | | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -3/+6 |
| * | | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -188/+343 |
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| * | | | | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | 2015-02-14 | 1 | -52/+62 |
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| * | | | fixes to skinned buffer | Juan Linietsky | 2015-02-10 | 1 | -6/+15 |