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path: root/drivers/gles2/rasterizer_gles2.cpp
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* -fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky2015-05-011-1/+0
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+2
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+4
* -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky2015-04-241-1/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+5
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky2015-04-141-8/+47
* fixed broken lighting, closes #1671Juan Linietsky2015-04-121-9/+10
* -Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky2015-04-121-8/+12
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-0/+3
* Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky2015-04-071-14/+98
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| * Removing Print statement effects perf.V.VamsiKrishna2015-03-211-1/+1
| * Fix for canvas_draw_polygon on webgl.V.VamsiKrishna2015-03-211-14/+98
* | Added a PVRTC encoder for iOSJuan Linietsky2015-04-061-8/+9
* | Changes to LightJuan Linietsky2015-04-031-14/+28
* | read depth fixesJuan Linietsky2015-03-311-5/+70
* | fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-0/+2
* | signed distance field font supportJuan Linietsky2015-03-211-0/+12
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* New option to send canvas to render bufferJuan Linietsky2015-03-161-17/+33
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-8/+54
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-3/+7
* time was not being set properly with the rest of the uniforms.Juan Linietsky2015-03-021-5/+7
* support for 2D shadow castersJuan Linietsky2015-03-021-27/+571
* changed the blending function when using a transparent render target so that ...romulox_x2015-03-011-9/+54
* changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+1
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-3/+6
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-52/+62
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| * | Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson2015-02-131-3/+3
| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-8/+34
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| * \ \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-20/+52
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| * | | | Working TileMap tile transpose transform.Carl Olsson2015-02-021-3/+6
* | | | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-188/+343
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* | | | -resolved shader set parameter bug, closes #1361Juan Linietsky2015-02-141-52/+62
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* | | fixes to skinned bufferJuan Linietsky2015-02-101-6/+15
* | | ability to customize max render elementsJuan Linietsky2015-02-091-0/+9
* | | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky2015-02-091-2/+10
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| * | Fix filter options not works in render target texturesanikoyes2015-01-201-2/+10
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* | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-1/+1
* | Fixed bug in 3D materialJuan Linietsky2015-01-201-3/+6
* | Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-4/+15
* | Visual Shader Editing for 2DJuan Linietsky2015-01-201-14/+32
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* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+23
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-24/+15
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-3/+35
* 2D shader progressreduz2015-01-111-3/+25
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+126
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-0/+211
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-29/+27
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-1/+3
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-1/+1