| Commit message (Expand) | Author | Age | Files | Lines |
| * | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | 2015-05-01 | 1 | -1/+0 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+2 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+4 |
| * | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | 2015-04-24 | 1 | -1/+1 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+5 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | 2015-04-14 | 1 | -8/+47 |
| * | fixed broken lighting, closes #1671 | Juan Linietsky | 2015-04-12 | 1 | -9/+10 |
| * | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | 2015-04-12 | 1 | -8/+12 |
| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -0/+3 |
| * | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | 2015-04-07 | 1 | -14/+98 |
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| | * | Removing Print statement effects perf. | V.VamsiKrishna | 2015-03-21 | 1 | -1/+1 |
| | * | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | 2015-03-21 | 1 | -14/+98 |
| * | | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -8/+9 |
| * | | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -14/+28 |
| * | | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -5/+70 |
| * | | fixes for light2d in androids that do not support | Juan Linietsky | 2015-03-31 | 1 | -0/+2 |
| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+12 |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -17/+33 |
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -8/+54 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -3/+7 |
| * | time was not being set properly with the rest of the uniforms. | Juan Linietsky | 2015-03-02 | 1 | -5/+7 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -27/+571 |
| * | changed the blending function when using a transparent render target so that ... | romulox_x | 2015-03-01 | 1 | -9/+54 |
| * | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x | 2015-02-21 | 1 | -1/+1 |
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -3/+6 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 1 | -52/+62 |
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| | * | | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson | 2015-02-13 | 1 | -3/+3 |
| | * | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -8/+34 |
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| | * \ \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -20/+52 |
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| | * | | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -3/+6 |
| * | | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -188/+343 |
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| * | | | | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | 2015-02-14 | 1 | -52/+62 |
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| * | | | fixes to skinned buffer | Juan Linietsky | 2015-02-10 | 1 | -6/+15 |
| * | | | ability to customize max render elements | Juan Linietsky | 2015-02-09 | 1 | -0/+9 |
| * | | | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky | 2015-02-09 | 1 | -2/+10 |
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| | * | | Fix filter options not works in render target texture | sanikoyes | 2015-01-20 | 1 | -2/+10 |
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| * | | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -1/+1 |
| * | | Fixed bug in 3D material | Juan Linietsky | 2015-01-20 | 1 | -3/+6 |
| * | | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2015-01-20 | 1 | -4/+15 |
| * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -14/+32 |
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| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+23 |
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -24/+15 |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -3/+35 |
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -3/+25 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -1/+126 |
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -0/+211 |
| * | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -29/+27 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-03 | 1 | -1/+3 |
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| | * | -added new code completion guess locations, closes #1032 | Juan Linietsky | 2015-01-03 | 1 | -1/+1 |