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* GLEW: Update to upstream version 1.13.0 (pristine)Rémi Verschelde2016-06-254-2830/+11149
| | | | | | | | | | This removes a custom redefinition of glewGetProcAddress, which was apparently necessary for older Macs with buggy OpenGL (see #5087). The added source files are as provided in the upstream tarball. (cherry picked from commit 5bed0af65e7bac0a4f8b97ea5392d2df2c25622d)
* GLEW: Define static + enabled and includes via SConsRémi Verschelde2016-06-255-15/+12
| | | | | | | | | | This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location. (cherry picked from commit 768e9252714b57421b5c893a8258469a14630a30)
* Haiku: Do not define GLEW_ENABLED to undefine it laterRémi Verschelde2016-06-251-4/+0
| | | | | | Partial revert of f61eb5fd8e13642c82364f8ee66a0f6c791a4511. (cherry picked from commit 4c658dc52303ece088a245ede2835a68b78530b2)
* Fix build for Windows 64-bits with GCCGeorge Marques2016-05-061-0/+4
| | | | (cherry picked from commit 81297f0fa1a0f021c5dfe120d0f4419d5cbcb2b5)
* Fix windows 64-bits build.George Marques2016-05-061-2/+1
| | | | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113 (cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
* Update copyright to 2016 in headersGeorge Marques2016-01-012-2/+2
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* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* Haiku: fix the glew.c hackKostadin Damyanov2015-06-261-1/+5
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* Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov2015-06-111-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 2D Rewrite Step [1]Juan Linietsky2015-01-102-2/+2
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-097-0/+33385