| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | 2018-05-07 | 2 | -1/+13 |
| | | | | | | | | When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | ||||
| * | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | 2018-04-10 | 1 | -0/+2 |
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| * | Added new audio device functions to set/get the audio device | Marcelo Fernandez | 2018-03-26 | 2 | -49/+183 |
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| * | Fix for a possible compile error under OS X | Marcelo Fernandez | 2018-02-14 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 2 | -0/+2 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 2 | -4/+4 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | 2017-11-25 | 1 | -1/+1 |
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| * | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | 2017-09-30 | 3 | -0/+412 |
