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* chibi: Move to a moduleRémi Verschelde2016-10-1546-12811/+0
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-073-10/+3
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* properly initialize loops to 0 in eventplayerJuan Linietsky2016-06-201-1/+1
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* fix loop counter for eventstream, closes #4493Juan Linietsky2016-06-201-4/+6
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* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-182-67/+0
| | | | Part of #5272
* Update copyright to 2016 in headersGeorge Marques2016-01-0147-47/+47
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* -fix loading of samples in mod, s3m and xm. Fixes #2553reduz2015-12-293-15/+30
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* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-232-2/+13
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* fixed uninitialized name pointers (cppcheck)Simon Wenner2015-05-031-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-1847-47/+47
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-1/+1
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* More Bug FixesJuan Linietsky2014-09-173-7/+31
| | | | | | | | -=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0948-0/+12835