| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit 9c3698dee21c136459a23f9c937302864a2b834a)
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e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
(cherry picked from commit b6b8c7b21564672ad5e2e96eb95b857c73404b44)
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Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.
Fixes #18063.
(cherry picked from commit b964a9e678a969bdc28972c55655d7f0667d68b7)
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They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055.
(cherry picked from commit ab3b1d9f3ed5c8a4dda885d84ed5949b0146639d)
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(cherry picked from commit a88ee7d920fb2b81d82ec8d9eeeb2d7cc44218d5)
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(cherry picked from commit 7d18334ad2e29a10d9a7b9484aa31a07b6eec697)
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(cherry picked from commit 712d6e724a312cadc8faf64b8b301188ae6bc575)
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(cherry picked from commit 8362ce4769b65f47c0d5d5a11d262a28a144e526)
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(cherry picked from commit a0ddd6122c988880c0f4f37c4d0b22293d906861)
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(cherry picked from commit fdd0f18959b890e70a43a43d07e22af082319fc8)
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(cherry picked from commit 0b65bac1a18a2a9dbab3e1fec7cb9677ed1508eb)
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(cherry picked from commit b099a500eb9885adbe6532e4c5ef2186e413f524)
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(cherry picked from commit 7154a96d3f68fab458f9227931f6787a5d3f2034)
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[ci skip]
(cherry picked from commit 2c22c9dcfbad9639fb9254eb822f9f930cf852db)
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
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(cherry picked from commit 234b86e6b2d6ca22e0be6b5225b3763c057546cc)
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As this will change bindings API this will have to wait for 3.1
This reverts commit 187c40d64dd733ea77b27d96416ab7ad106069b9.
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(cherry picked from commit 6af7dafd6c5a3d925cc2c08fed93c288a3dca461)
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(cherry picked from commit 50e6b3c0050c3f73efa2070291ee1720d7750c7f)
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method/help lists.
(cherry picked from commit 4dbf6ac1b890ff6333d1600d2c091baa176b356c)
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Closes #5968
(cherry picked from commit da69a0625333304e81e5d706d13e15ccbd414a52)
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(cherry picked from commit c68948fdfaf154acc00b9b92f44875d8518957c4)
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(cherry picked from commit da81d9f843c7b1d42c92e10e61c4c7e3a9cfd612)
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(cherry picked from commit 24e87f97c600f73187a8c3c9071943a465a6354e)
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Document JSON not guaranteeing key order.
(cherry picked from commit 82b8f1729dd2d0d1e574628e82261e2a21809a96)
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(cherry picked from commit 5e0821e867ee2b63297d527d2fe7aaae377a2007)
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The description of this function seems to be duplicated from the preceding description.
(cherry picked from commit 9d735ffacbc92d854c9625c2c6930a32282b3e96)
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(cherry picked from commit b80bc73a179cae249121ac3c93fd771978c05bb0)
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(cherry picked from commit 87be0bc1101d7cf52ca40c5b3b7fc87b785edfb1)
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(cherry picked from commit ffcbb0c3585b03f871197715eb418d22c95ea8e2)
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
(cherry picked from commit 87adf9cfbab00a40aad483b4e709518d5f61b6d1)
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(cherry picked from commit ebe23375156fbc0d610460b2a0e995bb5c966f84)
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Fix #16078
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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[DOCS] Fixed incorrect information inside String's "find_last" method
[ci skip]
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
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