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authorMichael Alexsander Silva Dias2018-03-17 16:00:36 -0300
committerHein-Pieter van Braam2018-04-28 17:31:08 +0200
commit29a02a78df3da05c603998f78df9526b5cd18ae2 (patch)
tree37433534d61e96ee6140493dd7682f7379df989f /doc/classes
parent91525e3075ce2db913dbfb8acd2f9032d59d793c (diff)
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Fixed small typo in the "InstancePlaceholder" doc.
(cherry picked from commit 712d6e724a312cadc8faf64b8b301188ae6bc575)
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/InstancePlaceholder.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index 3da4362b9..3aa09e04b 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -4,7 +4,7 @@
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
<description>
- Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstacePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+ Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstancePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
</description>
<tutorials>