| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix invalid DEFVAL in SpatialEditorGizmo::add_unscaled_billboard | Rémi Verschelde | 2018-06-13 | 1 | -0/+6 |
| | | | | | | Likely added by mistake in #19487. Should fix #19543. | ||||
| * | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
| * | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 1 | -1/+1 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| * | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | 2017-11-24 | 1 | -7/+7 |
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| * | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 1 | -144/+0 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | doc: Remove revision.module_config from version string | Rémi Verschelde | 2017-11-15 | 1 | -1/+1 |
| | | | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | ||||
| * | doc: Sync classref with current source | Rémi Verschelde | 2017-10-11 | 1 | -1/+1 |
| | | | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | ||||
| * | Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc. | Grosskopf | 2017-10-07 | 1 | -0/+17 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-09-13 | 1 | -12/+12 |
| | | | | | [ci skip] | ||||
| * | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 2017-09-12 | 1 | -0/+205 |
| possible to save module files in module directories and the build system will recognize them. | |||||
