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* doc: Remove extraneous empty lines in descriptionsRémi Verschelde2018-06-151-2/+0
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* Add support for tutorial links to makerst.pyrobojumper2018-06-121-1/+1
| | | | Also change the <tutorials> structure to make use of individual <link> tags
* [DOCS] Clarify look_at and looking_atMel Collins2018-04-291-2/+4
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde2018-01-251-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Replace some more "val" with "value" + syncRémi Verschelde2018-01-171-1/+1
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* Filled tutorial field in most relevent classes.Juan Linietsky2018-01-151-0/+1
| | | | Added tutorial display in doc.
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* Update docsBojidar Marinov2018-01-121-16/+3
| | | | [ci skip]
* doc: Sync classref with current sourceRémi Verschelde2018-01-031-15/+31
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* Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup2017-12-271-18/+42
| | | | | | | | | | | | | That change was borne out of a confusion regarding the meaning of "local" in #14569. Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system. This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself. To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs. This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale. This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-4/+4
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-108/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Unify degree members and propertiesletheed2017-11-101-5/+5
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* classref: Sync with current sourceRémi Verschelde2017-10-221-1/+1
| | | | | Also fix hyperlink references to same class as per the guidelines. [ci skip]
* [DOCS] Fix a few typos.Andreas Haas2017-10-141-4/+4
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Spatial, Transform and Transform2D documentation tweaksPrzemysław Gołąb (n-pigeon)2017-09-151-36/+36
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-7/+7
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* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+406
possible to save module files in module directories and the build system will recognize them.