| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
| * | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 1 | -1/+1 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | Added description to get_collision_mask_bit and set_collision_mask_bit in ↵ | Anutrix | 2018-01-18 | 1 | -0/+2 |
| | | | | | RayCast2D.xml | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| * | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 1 | -64/+0 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-11-24 | 1 | -23/+0 |
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| * | doc: Remove revision.module_config from version string | Rémi Verschelde | 2017-11-15 | 1 | -1/+1 |
| | | | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | ||||
| * | classref: Sync with current source | Rémi Verschelde | 2017-10-24 | 1 | -0/+18 |
| | | | | | [ci skip] | ||||
| * | classref: Sync with current source | Rémi Verschelde | 2017-10-22 | 1 | -1/+1 |
| | | | | | | Also fix hyperlink references to same class as per the guidelines. [ci skip] | ||||
| * | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | 2017-10-21 | 1 | -6/+6 |
| | | | | | | | | | The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | ||||
| * | [DOCS] Fix a few typos. | Andreas Haas | 2017-10-14 | 1 | -1/+1 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-10-11 | 1 | -2/+2 |
| | | | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | ||||
| * | doc: Sync classref with current source | Rémi Verschelde | 2017-09-13 | 1 | -5/+5 |
| | | | | | [ci skip] | ||||
| * | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 2017-09-12 | 1 | -0/+216 |
| possible to save module files in module directories and the build system will recognize them. | |||||
