| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync classref with current source | Rémi Verschelde | 2018-05-12 | 1 | -15/+15 |
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| * | Merge pull request #15943 from poke1024/geometry-line-line | Juan Linietsky | 2018-05-07 | 1 | -0/+15 |
| |\ | | | | | Add Geometry::line_intersects_line_2d() | ||||
| | * | Add Geometry::line_intersects_line_2d() | Bernhard Liebl | 2018-01-21 | 1 | -0/+15 |
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| * | | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | | | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
| * | | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 1 | -1/+1 |
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| * | | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| |/ | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | doc: Remove revision.module_config from version string | Rémi Verschelde | 2017-11-15 | 1 | -1/+1 |
| | | | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | ||||
| * | classref: Sync with current source | Rémi Verschelde | 2017-11-13 | 1 | -20/+20 |
| | | | | | [ci skip] | ||||
| * | Basic docs for Geometry plus two new functions | Bernhard Liebl | 2017-11-05 | 1 | -0/+39 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -3/+3 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 2017-09-12 | 1 | -0/+267 |
| possible to save module files in module directories and the build system will recognize them. | |||||
