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* Removed demosJuan Linietsky2016-06-036-54/+0
| | | | they go to their own project now
* Update Autoload demoeska2015-12-093-36/+13
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* Use get_current_scene() instead of hackRémi Verschelde2015-12-091-6/+2
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* Use upper-cased first letter at the start of comment sentencesRémi Verschelde2015-12-093-6/+6
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* Improve code formatting and update to 2.0Rémi Verschelde2015-12-095-15/+11
| | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
* -renamed function to get object from instance idJuan Linietsky2015-04-181-14/+16
| | | | -added function to get list of tiles used
* scene switcher demo changed to reflect tutorial, fixes #1673Juan Linietsky2015-04-121-9/+27
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* missing demo filesJuan Linietsky2014-10-031-5/+0
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* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+5
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-096-0/+65