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path: root/demos/2d/screen_space_shaders (follow)
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* Removed demosJuan Linietsky2016-06-0312-550/+0
| | | | they go to their own project now
* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-023-1/+513
| | | | Part of #4196.
* screen_shaders: convert demo images to JPGRémi Verschelde2016-02-2710-1/+1
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* Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde2015-12-091-1/+0
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* Improve code formattingRémi Verschelde2015-12-091-12/+6
| | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
* Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-091-0/+0
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* Make all demo icons 8-bit/color RGB(A)Rémi Verschelde2015-11-231-0/+0
| | | | | Godot does not seem to like 8-bit colormaps. Fixes #2874.
* Added some demo iconsneikeq2015-10-292-0/+1
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* more fixesJuan Linietsky2015-05-192-0/+6
| | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* renamed scrts to scripts, fixes #1525Juan Linietsky2015-04-122-0/+1
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* New Demo, Screen Space ShadersJuan Linietsky2015-03-1012-0/+37
-Fixes to screen space shaders. -Fixes to isometric light demo.