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path: root/demos/2d/platformer/tileset_edit.xml (follow)
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* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-021-342/+0
| | | | Part of #4196.
* Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-091-110/+103
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* Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson2015-02-131-53/+89
| | | | | | | physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-9/+8
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -improved physics ccdJuan Linietsky2014-02-191-103/+132
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+285