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* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-021-669/+0
| | | | Part of #4196.
* Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-091-94/+108
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* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-194/+159
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-73/+100
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* -Support for changing fontsJuan Linietsky2014-04-051-88/+88
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -improved physics ccdJuan Linietsky2014-02-191-44/+47
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+660