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path: root/demos/2d/dynamic_collision_shapes/engine.cfg (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Removed demosJuan Linietsky2016-06-031-5/+0
| | | | they go to their own project now
* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-021-1/+1
| | | | Part of #4196.
* Added some demo iconsneikeq2015-10-291-0/+1
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* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+4
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!