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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
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-Add visible IO errors when closing a file fails due to it being locked (most...
Juan Linietsky
2016-06-13
2
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+9
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Made error when signal calls a method with the wrong number of parameters mor...
Juan Linietsky
2016-06-12
1
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-All variables from script are visible through get_property_list(), not just ...
Juan Linietsky
2016-06-11
2
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+2
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Add 'rfind' function to Array
George Marques
2016-06-10
3
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+20
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Add 'from' argument to Array.find()
George Marques
2016-06-10
4
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-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-08
1
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+1
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Merge pull request #4861 from brakhane/negative-indexing
Juan Linietsky
2016-06-07
1
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+71
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Add support for Python-like negative indexing
Dennis Brakhane
2016-06-05
1
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+33
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Move repetitive code to macros
Dennis Brakhane
2016-06-05
1
-243
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+38
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Exposed Image.INTERPOLATE_*
J08nY
2016-06-07
1
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+3
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Fix indentation issues in last commits
Rémi Verschelde
2016-06-07
2
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+4
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Merge pull request #4693 from kjohnson0451/dvector_invert
Juan Linietsky
2016-06-06
1
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+13
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Adds the invert() method to DVector.
kjohnson0451
2016-05-16
1
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+13
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Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
Juan Linietsky
2016-06-06
1
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+5
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fixed interactive_loader() not returning a cached scene
TheoXD
2016-05-30
1
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+5
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Merge pull request #4977 from SaracenOne/scripting_expose
Juan Linietsky
2016-06-06
2
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+18
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Expose Vector2 abs method to scripts
Saracen
2016-06-01
1
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+2
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Exposed remaining PROPERTY_USAGE constants to script
Saracen
2016-06-01
1
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+14
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Expose string 'erase' method to script
Saracen
2016-06-01
1
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+2
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Merge pull request #5026 from Geequlim/patch9frame-extension
Juan Linietsky
2016-06-06
1
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+126
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Add texture region support for stylebox render
Geequlim
2016-06-05
1
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+126
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Merge pull request #5048 from J08nY/dictionary
Juan Linietsky
2016-06-06
3
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+15
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Added Dictionary.values()
J08nY
2016-06-05
3
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+15
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-06-06
8
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+98
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Add missing license information (MiniZip)
Roberto
2016-06-06
8
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+98
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Added function get_signals_connected_to_this_this()
Juan Linietsky
2016-06-06
2
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+8
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vsync support
Juan Linietsky
2016-06-05
4
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+25
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fix ui_* input events in Editor
Andreas Haas
2016-06-05
1
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+24
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Make Input Actions config not affect the editor
Juan Linietsky
2016-06-05
2
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+63
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-customizable shortcuts in editor
Juan Linietsky
2016-06-04
1
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+38
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Merge pull request #5036 from J08nY/inputmap-actions
Rémi Verschelde
2016-06-04
2
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+32
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Added InputMap.get_actions()
J08nY
2016-06-04
2
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+32
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Merge pull request #4999 from volzhs/fix-project-path
Rémi Verschelde
2016-06-04
2
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+10
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change invalid characters when get user data dir on Windows & Unix
volzhs
2016-06-03
2
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+10
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Created a NodeDock with signals and groups
Juan Linietsky
2016-06-04
2
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+19
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Added Array.find_last() and Array.count()
J08nY
2016-06-03
3
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+37
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Fix typo in http_client.h
J08nY
2016-06-03
1
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+1
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Expose ResourceImportMetadata::set_source_md5 for script
Geequlim
2016-06-03
1
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+1
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Ability to reload scripts on running game
Juan Linietsky
2016-06-01
4
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+22
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Removed invalid DEFVAL for HTTPClient::request_raw
Ignacio Etcheverry
2016-06-01
1
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Make Color.{rgba}8 return int instead float
Andreas Haas
2016-05-31
1
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+5
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-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-30
2
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+3
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DPI Detection support
Juan Linietsky
2016-05-29
3
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+8
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Merge pull request #4845 from vnen/pr-magnetometer
Rémi Verschelde
2016-05-29
2
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+2
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Add magnetometer sensor support for Android
fluffrabbit
2016-05-27
2
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+2
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Finalized DynamicFont implementation
Juan Linietsky
2016-05-29
4
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+2695
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Added translation support to Godot
Juan Linietsky
2016-05-27
5
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+27
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Changed import workflow
Juan Linietsky
2016-05-27
7
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+53
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Add spaces to macros in memory.h to make C++11 compilers happy
Geequlim
2016-05-27
1
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+4
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Real-Time Remote Inspector support
Juan Linietsky
2016-05-22
4
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+104
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