| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #7491 from BastiaanOlij/tools-no-fixes | Rémi Verschelde | 2017-01-10 | 1 | -3/+3 |
| |\ | | | | | Few small fixes so tools=no and target=release compiles | ||||
| | * | Few small fixes so tools=no and target=release compiles | BastiaanOlij | 2017-01-10 | 1 | -3/+3 |
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| * | | Merge pull request #7490 from touilleMan/issue-7481 | Rémi Verschelde | 2017-01-10 | 1 | -5/+0 |
| |\ \ | | | | | | | Remove deprecated Vector2.floorf method | ||||
| | * | | Remove deprecated Vector2.floorf method | Emmanuel Leblond | 2017-01-10 | 1 | -5/+0 |
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| * | | Merge pull request #7462 from karroffel/error_code | Rémi Verschelde | 2017-01-10 | 2 | -0/+16 |
| |\ \ | |/ |/| | expose OS.set_exit_code and OS.get_exit_code to ClassDB | ||||
| | * | exposed OS.set_exit_code and OS.get_exit_code to ClassDB | karroffel | 2017-01-07 | 2 | -0/+16 |
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| * | | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | 2017-01-10 | 2 | -22/+118 |
| | | | | | | | | | | | | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | ||||
| * | | -Translation text will change automatically for in-game buttons, labels, ↵ | Juan Linietsky | 2017-01-09 | 2 | -0/+5 |
| | | | | | | | | | | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method. | ||||
| * | | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 3 | -4/+2 |
| | | | | | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | 2017-01-08 | 5 | -43/+21 |
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| * | | Remove XML format, as promised, for 3.0 | Juan Linietsky | 2017-01-08 | 3 | -3070/+0 |
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| * | | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky | 2017-01-08 | 7 | -58/+197 |
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| * | | Move tests again from core to main | Rémi Verschelde | 2017-01-08 | 28 | -6204/+0 |
| | | | | | | | | | As advised by @reduz, as tests depend on other libs. | ||||
| * | | Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | | | | | bugs related to assigning an empty variant to a string, and expecting it to be not empty! | ||||
| * | | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 13 | -45/+45 |
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| * | | Dictionary keys are now sorted by insertion order | Juan Linietsky | 2017-01-08 | 2 | -13/+89 |
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| * | | i18n: Add support for Scots (sco) language | Rémi Verschelde | 2017-01-08 | 1 | -0/+1 |
| | | | | | | | | | Fixes #6931. | ||||
| * | | Move core engine tests to core/ | Rémi Verschelde | 2017-01-08 | 28 | -0/+6204 |
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| * | | -Fix bugs related to PoolVector crashes | Juan Linietsky | 2017-01-08 | 1 | -5/+33 |
| | | | | | | | | | -Added ability to request nodes using $Name in GDScript :) | ||||
| * | | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 64 | -1744/+1302 |
| |/ | | | | renamed to PoolVector | ||||
| * | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | 2017-01-06 | 12 | -593/+329 |
| | | | | | | | aligned to 16 -Changed Vector<> template to fit this. | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 26 | -172/+215 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -GDScript support for accessing properties directly | Juan Linietsky | 2017-01-04 | 2 | -0/+17 |
| | | | | | -Added code lookup and code completion support for properties too | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 6 | -82/+159 |
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| | * | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | 2017-01-03 | 6 | -82/+159 |
| | | | | | | | | | | | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | ||||
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 3 | -2/+39 |
| |/ | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 6 | -6/+17 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 71 | -953/+1196 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 19 | -1572/+915 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -1/+1 |
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| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -0/+2 |
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| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -11/+11 |
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| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -2/+2 |
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| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+10 |
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| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -1/+25 |
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| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 2 | -0/+110 |
| | | | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | ||||
| | * | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 4 | -2/+8 |
| | | | | | | | | | general | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 11 | -1571/+762 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | 2017-01-02 | 13 | -98/+153 |
| |\ \ | | | | | | | Fixes and improvementes for IPv6 implementation. | ||||
| | * | | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli | 2016-12-13 | 2 | -6/+10 |
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| | * | | Separate hostname resolve cache based on ip_type | Fabio Alessandrelli | 2016-12-09 | 1 | -11/+15 |
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| | * | | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli | 2016-12-09 | 3 | -47/+65 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet) | ||||
| | * | | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli | 2016-12-09 | 8 | -0/+26 |
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| | * | | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | 2016-12-09 | 11 | -36/+30 |
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| | * | | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli | 2016-12-09 | 6 | -15/+24 |
| | | | | | | | | | | | | | | | | | | | | | | PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. | ||||
| * | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 230 | -230/+230 |
| | | | | | | | | | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov | 2016-12-20 | 1 | -2/+0 |
| |/ / | | | | | | | Fixes #7337 | ||||
| * | | Merge pull request #7149 from Kazuo256/array-last | George Marques | 2016-11-22 | 3 | -0/+17 |
| |\ \ | | | | | | | Add Array.front() and Array.back() | ||||
| | * | | Add Array.front() and Array.back() | Kazuo256 | 2016-11-18 | 3 | -0/+17 |
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| * | | | Properly localize absolute path. | Fabio Alessandrelli | 2016-11-22 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Calling localize_path will return a localized path in res:// if the path starts with the resource file-system/folder, and will return the unchanged absolute path otherwise. Closes #6979 and #7161. | ||||
