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* Godot 2.1 to 3.0 conversion should be more or less finalJuan Linietsky2017-02-152-9/+10
* -WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggyJuan Linietsky2017-02-1211-53/+459
* Merge pull request #7756 from volzhs/str-formatRémi Verschelde2017-02-121-6/+9
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| * Fix zero padding formattingvolzhs2017-02-081-6/+9
* | Merge pull request #7750 from Faless/2.1.x_fix_7697Rémi Verschelde2017-02-121-2/+4
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| * | HTTPClient properly handle partial data in non-blocking modeFabio Alessandrelli2017-02-071-2/+4
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* | Merge pull request #7742 from karroffel/json_parsingRémi Verschelde2017-02-121-2/+2
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| * | JSON::parse reports errors on open-ended objectsKarroffel2017-02-061-2/+2
* | | Added "Scots" locale name, fixing #7630Nuno Donato2017-02-081-0/+1
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* | Improve .tscn VCSPedro J. Estébanez2017-01-253-6/+16
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* i18n: Add support for Scots (sco) languageRémi Verschelde2017-01-121-0/+1
* exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDBkarroffel2017-01-122-0/+16
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-12230-230/+230
* Properly localize absolute path.Fabio Alessandrelli2017-01-121-1/+2
* Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov2017-01-121-2/+0
* Add named colors to GDScript/core.Bojidar Marinov2017-01-123-1/+172
* Add Array.front() and Array.back()Kazuo2562017-01-123-0/+17
* Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli2017-01-042-6/+10
* Separate hostname resolve cache based on ip_typeFabio Alessandrelli2017-01-041-11/+15
* IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2017-01-043-47/+65
* Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli2017-01-048-0/+26
* Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2017-01-0411-36/+30
* Use an instance variable for ip_type in raw socketsFabio Alessandrelli2017-01-046-15/+24
* Set proper ip_type default for listen() and resolve_hostname()Fabio Alessandrelli2016-12-113-4/+4
* Add optional IP type param in TCP/UDP connect/set_send_addressFabio Alessandrelli2016-12-114-5/+24
* TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli2016-12-112-3/+3
* added implementation of is_valid_ip_address()Ariel Manzur2016-12-112-20/+73
* added windows support for ipv6, cleaned up unix codeAriel Manzur2016-12-112-2/+15
* address type for http clientAriel Manzur2016-12-112-4/+5
* fixed some byte order and parsing problemsAriel Manzur2016-12-111-20/+32
* adding ipv6Ariel Manzur2016-12-119-45/+230
* vsnc --> vsyncISylvox2016-11-154-6/+6
* Some missing License notice has been addedSPTelur2016-11-152-0/+59
* Clean/fix triangulation internalsPedro J. Estébanez2016-11-152-13/+5
* Fix wrong number for ERR_* on commentvolzhs2016-11-151-12/+12
* memory ops implemented as OS functions by defaultAriel Manzur2016-11-082-121/+8
* style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-021-4/+4
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-021-1/+0
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-026-101/+101
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-022-98/+98
* Fix locale for macOS-style localesDamon2016-10-311-6/+12
* Change set_locale to fallback to the global language (#6910)Damon Myers2016-10-311-6/+27
* Fix comparison bug with InputEventvolzhs2016-10-311-1/+2
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-305-0/+10
* Added a generic AStar implementation to Godot.Juan Linietsky2016-10-183-0/+506
* Properly handle absolute paths in Globals::localize_pathFabio Alessandrelli2016-10-171-1/+1
* Fixes hash float negative 0 problemRăzvan Cosmin Rădulescu2016-10-171-1/+4
* Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk2016-10-091-1/+1
* fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu2016-10-091-11/+3
* Vector3: added angle_to(Vector3 other)J08nY2016-10-092-5/+9