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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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*
i18n: Add support for Scots (sco) language
Rémi Verschelde
2017-01-12
1
-0
/
+1
*
exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDB
karroffel
2017-01-12
2
-0
/
+16
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
230
-230
/
+230
*
Properly localize absolute path.
Fabio Alessandrelli
2017-01-12
1
-1
/
+2
*
Remove extraneous line in .po reader, which caused it to disregard first line
Bojidar Marinov
2017-01-12
1
-2
/
+0
*
Add named colors to GDScript/core.
Bojidar Marinov
2017-01-12
3
-1
/
+172
*
Add Array.front() and Array.back()
Kazuo256
2017-01-12
3
-0
/
+17
*
Expose HTTP classes' set_ip_type to scripting
Fabio Alessandrelli
2017-01-04
2
-6
/
+10
*
Separate hostname resolve cache based on ip_type
Fabio Alessandrelli
2017-01-04
1
-11
/
+15
*
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2017-01-04
3
-47
/
+65
*
Allow setting ip_type for TCP/UDP and HTTP classes
Fabio Alessandrelli
2017-01-04
8
-0
/
+26
*
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2017-01-04
11
-36
/
+30
*
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2017-01-04
6
-15
/
+24
*
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-12-11
3
-4
/
+4
*
Add optional IP type param in TCP/UDP connect/set_send_address
Fabio Alessandrelli
2016-12-11
4
-5
/
+24
*
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-12-11
2
-3
/
+3
*
added implementation of is_valid_ip_address()
Ariel Manzur
2016-12-11
2
-20
/
+73
*
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-12-11
2
-2
/
+15
*
address type for http client
Ariel Manzur
2016-12-11
2
-4
/
+5
*
fixed some byte order and parsing problems
Ariel Manzur
2016-12-11
1
-20
/
+32
*
adding ipv6
Ariel Manzur
2016-12-11
9
-45
/
+230
*
vsnc --> vsync
ISylvox
2016-11-15
4
-6
/
+6
*
Some missing License notice has been added
SPTelur
2016-11-15
2
-0
/
+59
*
Clean/fix triangulation internals
Pedro J. Estébanez
2016-11-15
2
-13
/
+5
*
Fix wrong number for ERR_* on comment
volzhs
2016-11-15
1
-12
/
+12
*
memory ops implemented as OS functions by default
Ariel Manzur
2016-11-08
2
-121
/
+8
*
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-02
1
-4
/
+4
*
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-02
1
-1
/
+0
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-02
6
-101
/
+101
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-02
2
-98
/
+98
*
Fix locale for macOS-style locales
Damon
2016-10-31
1
-6
/
+12
*
Change set_locale to fallback to the global language (#6910)
Damon Myers
2016-10-31
1
-6
/
+27
*
Fix comparison bug with InputEvent
volzhs
2016-10-31
1
-1
/
+2
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-30
5
-0
/
+10
*
Added a generic AStar implementation to Godot.
Juan Linietsky
2016-10-18
3
-0
/
+506
*
Properly handle absolute paths in Globals::localize_path
Fabio Alessandrelli
2016-10-17
1
-1
/
+1
*
Fixes hash float negative 0 problem
Răzvan Cosmin Rădulescu
2016-10-17
1
-1
/
+4
*
Added simple check to viewport, if matrix32 is invesile (https://github.com/g...
Mateusz Adamczyk
2016-10-09
1
-1
/
+1
*
fixes #6331, Variant::can_convert
Răzvan Cosmin Rădulescu
2016-10-09
1
-11
/
+3
*
Vector3: added angle_to(Vector3 other)
J08nY
2016-10-09
2
-5
/
+9
*
Vector3: format properly, fix indents
J08nY
2016-10-09
2
-97
/
+100
*
Improve debug focus behavior
Pedro J. Estébanez
2016-10-09
2
-0
/
+4
*
Properly encode InputEvent of type NONE. Fix #5987
Fabio Alessandrelli
2016-10-09
1
-1
/
+15
*
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-10-09
3
-0
/
+253
*
Fix typo for word_wrap
volzhs
2016-10-09
2
-2
/
+2
*
Fix error when using 2 or more slashes on resource path
volzhs
2016-10-09
1
-0
/
+5
*
Throw error when trying to emit a non-existing signal.
Andreas Haas
2016-10-09
1
-0
/
+9
*
Add function to get readable names for joystick events
Andreas Haas
2016-10-09
2
-0
/
+9
*
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-10-09
2
-24
/
+13
*
Expose Vector2::clamped() to scripts
Andreas Haas
2016-10-09
1
-0
/
+2
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