| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -0/+1 |
| * | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky | 2015-05-04 | 1 | -1/+2 |
| * | Sort xml files, so order is constant | est31 | 2015-05-01 | 1 | -1/+2 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | begin new serialization framework | Juan Linietsky | 2015-02-15 | 1 | -1/+5 |
| * | -removed annoying pragma | Juan Linietsky | 2014-12-17 | 1 | -2/+2 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-12-16 | 1 | -1/+5 |
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| | * | Small batch of fixes | Juan Linietsky | 2014-12-15 | 1 | -1/+5 |
| * | | New Code Completion | Juan Linietsky | 2014-12-16 | 1 | -0/+2 |
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| * | Small Fixes | Juan Linietsky | 2014-12-08 | 1 | -1/+1 |
| * | - more fixes on #672 on windows | Juan Linietsky | 2014-09-19 | 1 | -0/+1 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+452 |
