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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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script_language.h
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Age
Files
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*
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
1
-0
/
+1
*
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-26
1
-0
/
+1
*
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-25
1
-1
/
+9
*
Fixed error using the same atlas rect for all images, closes #4139
Juan Linietsky
2016-06-21
1
-0
/
+4
*
Better support in ScriptLanguage for GC based scripts
Juan Linietsky
2016-06-21
1
-0
/
+3
*
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-13
1
-0
/
+4
*
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-08
1
-0
/
+1
*
Ability to reload scripts on running game
Juan Linietsky
2016-06-01
1
-1
/
+6
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+22
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-12
/
+12
*
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-23
1
-0
/
+2
*
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-02
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Ability to set autoloads as singleton global variables
reduz
2015-12-28
1
-0
/
+1
*
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-12-05
1
-0
/
+3
*
error debugger
Juan Linietsky
2015-08-04
1
-0
/
+7
*
live debug fixes
Juan Linietsky
2015-08-02
1
-1
/
+1
*
Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
1
-0
/
+29
*
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-26
1
-0
/
+13
*
added ability to define signals in script
Juan Linietsky
2015-06-24
1
-0
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
New Code Completion
Juan Linietsky
2014-12-16
1
-1
/
+1
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-0
/
+2
*
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-22
1
-0
/
+2
*
Fixed failed to connect to remote debugger with -rdebug will crash engine
marynate
2014-07-15
1
-1
/
+1
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+1
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+1
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-0
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+251