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* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-10/+49
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-26/+26
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove some noisy debug printsRémi Verschelde2016-07-171-6/+1
* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-3/+25
* Expose ResourceImportMetadata::set_source_md5 for scriptGeequlim2016-06-031-0/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+27
* remove trailing whitespaceHubert Jarosz2016-03-091-14/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Added the default arguments to the binding for ResourceImportMetadata::add_so...Jeffrey Steward2015-02-101-1/+1
* fixed bug where resource path is properly exportedJuan Linietsky2014-06-301-2/+14
* Misc FixesJuan Linietsky2014-06-271-3/+12
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+425