| Commit message (Expand) | Author | Age | Files | Lines |
| * | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | 2017-04-28 | 1 | -2/+4 |
| * | Fix PRNG randomization. | Ferenc Arn | 2017-04-17 | 1 | -1/+0 |
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 3 | -3/+3 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 32 | -0/+32 |
| * | added dlscript module | Karroffel | 2017-04-03 | 1 | -3/+3 |
| * | Added methods for opening dynamic libraries to OS | Karroffel | 2017-03-29 | 1 | -0/+4 |
| * | Merge pull request #8133 from Hinsbart/joy_constants | Rémi Verschelde | 2017-03-24 | 1 | -31/+16 |
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| | * | Input: Refactor JOY_* constants. | Andreas Haas | 2017-03-24 | 1 | -31/+16 |
| * | | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 2017-03-22 | 1 | -0/+1 |
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| * | Input: bind parse_input_event() | Andreas Haas | 2017-03-19 | 2 | -0/+3 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 32 | -1472/+1334 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 3 | -2/+59 |
| * | Add API to access battery power state | Julian Murgia | 2017-03-04 | 3 | -0/+60 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 4 | -4/+4 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 2 | -40/+40 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+2 |
| * | Added focus tracking in X11 and Windows classes, added new confined mouse mod... | Ilija Boshkov | 2017-01-25 | 3 | -3/+6 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 2 | -2/+8 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | 2017-01-15 | 2 | -0/+2 |
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| | * | Added support for getting gravity vector from iOS | BastiaanOlij | 2017-01-12 | 2 | -0/+2 |
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 2 | -3/+3 |
| * | | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 1 | -1/+1 |
| * | | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | 2017-01-13 | 2 | -2/+2 |
| * | | Replace Engine version API by preexisting OS one | Rémi Verschelde | 2017-01-13 | 2 | -27/+4 |
| * | | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 2 | -79/+4 |
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| * | Made InputEvent use floating point coordinates. | Juan Linietsky | 2017-01-12 | 1 | -6/+6 |
| * | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | 2017-01-11 | 1 | -5/+6 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 3 | -3/+3 |
| * | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky | 2017-01-09 | 1 | -0/+1 |
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 5 | -18/+18 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 11 | -850/+69 |
| * | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky | 2017-01-06 | 7 | -246/+224 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 4 | -8/+8 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 5 | -42/+42 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 2 | -1/+3 |
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| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 2 | -1/+3 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 37 | -37/+37 |
| * | | memory ops implemented as OS functions by default | Ariel Manzur | 2016-11-18 | 2 | -121/+8 |
| * | | vsnc --> vsync | ISylvox | 2016-11-08 | 2 | -2/+2 |
| * | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+1 |
| * | | Fix comparison bug with InputEvent | volzhs | 2016-10-23 | 1 | -1/+2 |
| * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
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| * | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | 2016-10-03 | 1 | -0/+1 |
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| | * | Improve debug focus behavior | Pedro J. Estébanez | 2016-09-14 | 1 | -0/+1 |
| * | | Code completion for is_action_just_{pressed, released} | Andreas Haas | 2016-09-26 | 1 | -1/+1 |
| * | | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | 2016-09-26 | 2 | -0/+9 |
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| | * | | Add function to get readable names for joystick events | Andreas Haas | 2016-09-20 | 2 | -0/+9 |
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| * / | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 2016-09-15 | 1 | -1/+1 |
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| * | InputEvent: Fix event comparisons when type is NONE | Rémi Verschelde | 2016-09-02 | 1 | -0/+4 |