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* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-2/+4
* Fix PRNG randomization.Ferenc Arn2017-04-171-1/+0
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-103-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0832-0/+32
* added dlscript moduleKarroffel2017-04-031-3/+3
* Added methods for opening dynamic libraries to OSKarroffel2017-03-291-0/+4
* Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde2017-03-241-31/+16
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| * Input: Refactor JOY_* constants.Andreas Haas2017-03-241-31/+16
* | Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-0/+1
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* Input: bind parse_input_event()Andreas Haas2017-03-192-0/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0532-1472/+1334
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-053-2/+59
* Add API to access battery power stateJulian Murgia2017-03-043-0/+60
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-214-4/+4
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-132-40/+40
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+2
* Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov2017-01-253-3/+6
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-162-2/+8
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde2017-01-152-0/+2
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| * Added support for getting gravity vector from iOSBastiaanOlij2017-01-122-0/+2
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-142-3/+3
* | Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-141-1/+1
* | rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-132-2/+2
* | Replace Engine version API by preexisting OS oneRémi Verschelde2017-01-132-27/+4
* | Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-132-79/+4
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* Made InputEvent use floating point coordinates.Juan Linietsky2017-01-121-6/+6
* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-5/+6
* Type renames:Juan Linietsky2017-01-113-3/+3
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-0/+1
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-085-18/+18
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0711-850/+69
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-067-246/+224
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-054-8/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-025-42/+42
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-1/+3
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-102-1/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0137-37/+37
* | memory ops implemented as OS functions by defaultAriel Manzur2016-11-182-121/+8
* | vsnc --> vsyncISylvox2016-11-082-2/+2
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
* | Fix comparison bug with InputEventvolzhs2016-10-231-1/+2
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+1
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| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+1
* | Code completion for is_action_just_{pressed, released}Andreas Haas2016-09-261-1/+1
* | Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-262-0/+9
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| * | Add function to get readable names for joystick eventsAndreas Haas2016-09-202-0/+9
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* / Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-1/+1
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* InputEvent: Fix event comparisons when type is NONERémi Verschelde2016-09-021-0/+4