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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Files
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*
more fixes
Juan Linietsky
2015-05-19
2
-0
/
+12
*
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
1
-1
/
+1
*
-removed get_mouse_pos from Input, as it only caused problems
Juan Linietsky
2015-05-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
39
-159
/
+159
*
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
2
-0
/
+7
*
improved save path error messages for scene, textures and audio, fixes #1514
Juan Linietsky
2015-04-12
2
-1
/
+10
*
fixes to new window management API
Juan Linietsky
2015-03-22
1
-18
/
+18
*
Merge pull request #1487 from hurikhan/x11-window-management
Juan Linietsky
2015-03-22
1
-2
/
+22
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*
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
1
-1
/
+1
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*
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-20
1
-0
/
+2
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*
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added the following methods:
hurikhan
2015-01-17
1
-0
/
+4
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*
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WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-15
1
-0
/
+2
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*
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get_screen() + set_screen() added
hurikhan
2015-01-14
1
-1
/
+3
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*
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get_screen_position() added
hurikhan
2015-01-13
1
-0
/
+1
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*
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introduced the scons experimental_wm_api switch:
hurikhan
2015-01-13
1
-1
/
+3
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*
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get_screen_size() added
hurikhan
2015-01-11
1
-0
/
+1
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*
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get_screen_count() added
hurikhan
2015-01-11
1
-0
/
+1
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*
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get_window_size() + set_window_size() added
hurikhan
2015-01-11
1
-1
/
+2
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*
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get_window_position() + set_window_position() added
hurikhan
2015-01-11
1
-3
/
+4
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*
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First attempt of restoring the window at the old position
hurikhan
2015-01-11
1
-2
/
+3
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*
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API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
1
-1
/
+1
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*
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x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-10
1
-0
/
+4
*
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New option to show/hide hidden files
rollenrolm
2015-03-21
1
-0
/
+1
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/
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/
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*
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Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-20
1
-0
/
+2
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/
*
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
1
-2
/
+100
*
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2015-01-04
4
-0
/
+24
*
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
2
-0
/
+27
*
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
2
-0
/
+20
*
NavMesh
Juan Linietsky
2014-11-17
2
-2
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
2
-3
/
+3
*
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
2
-0
/
+16
*
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
4
-1
/
+13
*
Fixing Issues...
Juan Linietsky
2014-09-19
2
-18
/
+29
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
2
-2
/
+23
*
Add DirAccess:dir_exist api
marynate
2014-05-25
1
-1
/
+1
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
3
-2
/
+4
*
A bit of everything:
Juan Linietsky
2014-05-14
3
-4
/
+5
*
-Support for changing fonts
Juan Linietsky
2014-04-05
2
-0
/
+6
*
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-18
2
-0
/
+14
*
Fixing compile error related to missing return value from input.cpp
Samuel Batista
2014-03-14
1
-1
/
+1
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
1
-1
/
+1
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*
export a unicode font may crash because chunks out of range...
sanikoyes
2014-03-11
1
-1
/
+1
*
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-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
7
-4
/
+49
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/
*
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-13
3
-2
/
+23
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
40
-0
/
+6087